W Player: forth Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-10-07.02:35:21.ttyrec Time: (1475807721) Fri Oct 7 02:35:21 2016  WљThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] W nChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Altmer d - an Amazon e - an Anachronist f - an Archeologist g - an Artist h - an Assassin i - an Augurer j - a Barbarian k - a Bard l - a Binder m - a Bleeder n - a Bloodseeker o - a Bosmer p - a Bully q - a Camperstriker r - a Caveman/Cavewoman s - a Chevalier t - a Convict u - a Cook v - a Courier w - a Cruel Abuser x - a Death Eater y - a Diver z - a Doll Mistress A - a Doom Marine B - a DQ Slime C - a Druid D - a Drunk E - a Dunmer F - an Electric Mage G - an Elph H - an Erdrick[3 W 7;206H I - a Failed Existence J - a Feat Master K - a Fencer L - a Fighter M - a Firefighter N - a Flame Mage O - a Foxhound Agent P - a Gamer Q - a Gangster R - a Geek S - a Gladiator T - a Goff U - a Goldminer V - a Graduate W - a Gunner X - a Healer(1 of 3) W,+Choosing Race Pick the race of your Acid Mage  a - addict b - ak Thief is dead! c - albae d - alchemist e - alien f - american g - amnesiac h - ancient i - angbander j - angel k - aquarian l - argonian[15;2 WW05H m - asgardian n - bastard o - batman p - borg q - breton r - centaur s - clockwork automaton t - cockatrice u - cortex v - curser w - dark seducer x - deathmold y - devil z - doppelganger A - dragon B - drow C - dryad D - dwarf E - elemental F - elf G - ent H - fenek I - fiend J - gastly K - gelatinous cube L - giant M - gnome N - golden saint O - grid bug P - haxor Q - hemi-doppelganger R - hemophage S - herbalist T - heretic U - hobbit V - homicider W - hidden elf X - human(1 of 3) W +Use hybrid races? [yn] (n) # WlnChoosing Gender Pick the gender of your automatic Acid Mage  m - male f - female * - Random ! - Quit(end) * WPJ+Choosing Alignment Pick the alignment of your male automatic Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) N W +Ŀ#$#@d[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC7 Exp1 T1  It is written in the Book of Warpfire Hellspawn:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of GehennN WԮ Uom, the Under World, where he now lurks, and bides his time.  Your god Warpfire Hellspawn seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of Warpfire Hellspawn. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Warpfire Hellspawn!--More--\ W \ W Hello forth, welcome to SlashEMExtended! You are a chaotic male automatic Acid Mage.Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--^ WeA(The moon is waxing tonight.f W d Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) k W` b[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  Wy +What do you want to ready? [- or ?*]  Wm~ Never mind.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  WZ 9What do you want to drink? [dk or ?*]  W Never mind.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  W98What do you want to ready? [- or ?*]  W5 Never mind.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  WJ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the WB number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game his WRtory ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- W8M[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1 b - an uncursed +0 studded leather armor (being worn) {80}.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1 Unknown command '~'.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  Wg  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W(m +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the WPm  number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game his Wam tory ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- We eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc Wessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat--More-- Wz zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? W Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M Wo-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' --More-- W kj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- WO [Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  W+ Unknown command ' '.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  Wq  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) W+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the W number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game his W^tory ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More-- We eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an acc WSessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat--More-- Wy z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? W  Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M W o-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' --More-- W6kj jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- W[Q [Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  W$I Unknown command '^Q'.[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha  18(18)  Pw 20(20)  AC7 Exp1 T1  W:#  W3? W3 Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  WP[21;1H discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot WZ - loot a box on the floor.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level. Wx  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  swap - swap wielded and secondary weapons.  takeoff - take off one piece of armor. --More-- WR takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wield (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at w WSill.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More-- WĿ#$#@d[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC7 Exp1 T1 #  W6 quit W)Really quit [yes/no]?  W8y W=e Wˢs W|[Forth the Oozer  18(18)  Pw 20(20) Ŀ#$#@d[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  Wf=n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions d - an uncursed potion of fear {1} k - an uncursed potion of oil {1} Rings g - an uncursed +1 ring of gain wisdom {1} Wands f - an uncursed wand of acid (0:2) W=Z{1} Tools j - an uncursed oil lamp {1}(end)  Wk f[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC7 Exp1 T1 Do you want to see your attributes? [ynq] (n)  W nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 101. Tool identification only worked 5 times out of 10. Book drop chance was reduced to 95%. Ring drop chance was reduced to 83%. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 95%. Potion drop chance was reduced to 89%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawned with only 87% chance. Number of artifacts gener W> ated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 66210. Monster spawn increase had reached its maximum at turn 114610. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 3376640. The monster class that cannot be genocided was pudding or ooze. The monster class that was spawned more often: zombie (freq bonus 1). The monster species that was spawned more often: The disgusting smoker friend of Marie (freq bonus 14). The monster species that was spawned more often: wobbly jelly (freq bonus 3). The monster species that was spawned more often: gas vortex (freq bonus 20). The monster species that was spawned more often: skillor trove (freq bonus 12). The monster species that was spawned more often: training snake (freq bonus 11). The monster species that was spawned more often: semblance (freq bonus 4). The monster species that was spa WZ wned more often: The Marquis de la Tour (freq bonus 6). The monster species that was spawned more often: The Dreamer (freq bonus 7). The monster species that was spawned more often: poison eye (freq bonus 12). The monster species that was spawned more often: scream archer (freq bonus 5). The monster species that was spawned more often: crimson warp fungus (freq bonus 8). The monster species that was spawned more often: dementor troll (freq bonus 6). The monster species that was spawned more often: burner ant (freq bonus 4). The monster species that was spawned more often: djinn elemental (freq bonus 3). The monster species that was spawned more often: hydra lich (freq bonus 32). The monster species that was spawned more often: mirror growth (freq bonus 10). The monster species that was spawned more often: ethereal dragon (freq bonus 3). The monster species that was spawned more often: eagle (freq bonus 3). The monster species  Wb that was spawned more often: goldfish (freq bonus 3). The monster species that was spawned more often: sererrog (freq bonus 8). The monster species that was never randomly spawned: breton. The monster species that was never randomly spawned: aggressive kudzu. The monster species that was never randomly spawned: hishi mochi. The monster species that was never randomly spawned: bloodshot eye. The monster species that was never randomly spawned: ace of hearts. The monster species that was never randomly spawned: stiletto lover. The monster species that was never randomly spawned: spike penetrator. The monster species that was never randomly spawned: Aשn~Ljk8/o+. The monster species that was never randomly spawned: orange jelly. The monster species that was never randomly spawned: red snake. The monster class that was always generated with extra speed: Zouthern animal. The RNG hath decreed that this item was never Wi  generated: heroism (tan). The RNG hath decreed that this item was never generated: blacky stone (gray). The RNG hath decreed that this item was never generated: amulet of premature death (deadly). The RNG hath decreed that this item was never generated: rubber hose ((null)). The RNG hath decreed that this item was never generated: arm blaster ((null)). The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 20). The RNG hath decreed that this item was generated more o Wp ften: wonder (elven-lettered, freq bonus 26). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 24). --More-- W8 The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 17). The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 16). The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10). The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10). The RNG hath decreed th Wh at this item was generated more often: teleport away (gold, freq bonus 11). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9). The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11). The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23). The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this item was always generated cursed: frag grenade ((null)). The RNG hath decreed that this item was always generated cursed: solar beam (mirroring). The RNG hath decreed that this item was always generated cursed: ring mail ((null)). The RNG hath decreed that this ite Wo m was always generated cursed: polymorph control (emerald). The RNG hath decreed that this trap was always invisible: plasma trap. The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3). Next attribute increase check would have come at turn 4244. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. You were poison resistant. You were immune to sickness. You were acid resistant. You were petrification resistant. You had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (369). You survived. --More-- WO KĿ#$#@d[Forth the Oozer ] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n)  WBq