flumpraxxa, chaotic male lich Wild Talent --------- |........ |...^.N.| ........+ |.....--- |.....| --.---- Z [Flumpraxx the Poschengband Noob] St7 Dx17 Co11 In8 Wi9 Ch9 WilLicMalCha S20 Dlvl:1 $16 HP9(9) Pw9(9) AC0 MC2 Xp1/1 Wt941/1000 T24 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a chaotic male lich Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Suddenly you cannot see yourself. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! 16 gold pieces. You find a pit. The RNG turns into a fell beast! You kill the grid bug! The RNG bites the grid bug. The grid bug is killed! The RNG turns into a feral rat! You hear bubbling water. The RNG turns into a grey naga hatchling! What do you want to use or apply? [mnoxy or ?*] Never mind. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: flying You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 45 Monsters only dropped their musable items with 99% chance Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 378) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30008 Monster spawn increase reached its maximum at turn 76616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 536560 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Galadriel (freq bonus 12) The monster species that spawned more often: reddish patch (freq bonus 16) The monster species that spawned more often: activist (freq bonus 3) The monster species that spawned more often: sanity turret (freq bonus 9) The monster species that spawned more often: weretroll (freq bonus 8) The monster species that spawned more often: red force patch (freq bonus 12) The monster species that spawned more often: wereumberhulk (freq bonus 10) The monster species that spawned more often: Mania (freq bonus 6) The monster species that spawned more often: chromatic hound (freq bonus 12) The monster species that spawned more often: porter suspicious vortex (freq bonus 18) The monster species that spawned more often: sizzle naga (freq bonus 12) The monster species that spawned more often: petty mountain nymph (freq bonus 8) The monster species that spawned more often: fancy spore (freq bonus 12) The monster species that spawned more often: abnormal turret (freq bonus 6) The monster species that spawned more often: M-A production unit mark V (freq bonus 8) The monster species that spawned more often: Policeman Sergeant (freq bonus 18) The monster species that spawned more often: ice force fungus (freq bonus 36) The monster species that spawned more often: giant yellow mouse (freq bonus 4) The monster species that spawned more often: Sing (freq bonus 8) The monster species that spawned more often: blue thunderlord (freq bonus 48) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 5) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: monster The monster species that never randomly spawned: funny lady The monster species that never randomly spawned: rng horror The monster species that never randomly spawned: ice block The monster species that never randomly spawned: ebony growth The monster species that never randomly spawned: spritzer The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 17) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 35) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Next attribute increase check would have come at turn 897 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having flying (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had infravision You had 1476 points of nutrition remaining You were invisible You could teleport You had teleport control You could walk on water You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 90% 100% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of invisibility (tower cloak) Leo Nemaeus hide (lion skin) water walking boots (radiant heels) Scrolls scroll of magic mapping (NOUS DEVONS GAGNER NOTRE RACE) scroll of genocide (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (DDOS ATTACK) scroll of phase door (LAD OS GA TIL CITADELLET) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) Spellbooks spellbook of lock manipulation (dull) spellbook of summon undead (opaque) Potions potion of enlightenment (mum) potion of extra healing (baloon flower) Rings ring of teleport control (silver) ring of searching (aquamarine) Wands wand of fire (elm) wand of teleportation (spiked) Tools large box (wooden box) bag of tricks (bag) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (1 of 20) bow [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...