flumpraxxa, neutral female lich Wild Talent --+---- |.....| |.@...| |.f...| ------- [Flumpraxx the Poschengband Noob] St11 Dx9 Co4 In11 Wi13 Ch11 WilLicFemNeu S4 Dlvl:1 $4 HP9(9) Pw9(9) AC-4 MC1 Xp1/0 Wt621/850 T10 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a neutral female lich Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! wooden stake - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A quite powerful dagger. It can be thrown. What do you want to use or apply? [cm-ovw or ?*] Never mind. What do you want to zap? [vw or ?*] In what direction? [hykulnjb><] You feel much better. The RNG turns into an evasive brown bear! You displaced The RNG. You see here a black runed bow {12}. The RNG turns into a petty black panther! The RNG picks up a black runed bow {12}. 4 gold pieces. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 93% chance Monster death drops spawned with only 99% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21139 Monster spawn increase reached its maximum at turn 40396 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 370296 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: floating spirit (freq bonus 20) The monster species that spawned more often: ancient shimmering dragon (freq bonus 18) The monster species that spawned more often: doom full refuge (freq bonus 12) The monster species that spawned more often: elf warlord (freq bonus 10) The monster species that spawned more often: acidic force fungus (freq bonus 6) The monster species that spawned more often: evasive maggot (freq bonus 24) The monster species that spawned more often: werehorse (freq bonus 9) The monster species that spawned more often: black poison (freq bonus 10) The monster species that spawned more often: master lichen (freq bonus 9) The monster species that spawned more often: pale draconian (freq bonus 8) The monster species that spawned more often: vandal (freq bonus 12) The monster species that spawned more often: RNG lich (freq bonus 60) The monster species that spawned more often: pale fungus (freq bonus 22) The monster species that spawned more often: colorful force fungus (freq bonus 12) The monster species that spawned more often: arphexad (freq bonus 5) The monster species that spawned more often: Medusa (freq bonus 6) The monster species that spawned more often: shimmering vortex (freq bonus 54) The monster species that spawned more often: rod permamimic (freq bonus 4) The monster species that spawned more often: desert fungus (freq bonus 14) The monster species that spawned more often: king toad (freq bonus 36) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: evasive homunculus The monster species that never randomly spawned: young adult mercurial dragon The monster species that never randomly spawned: dwarf cleric The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: shard mold The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: yaksas The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 14) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 35) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 40) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Next attribute increase check would have come at turn 385 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having fear resistance (0) Your chance to block was 22% You were aware of the presence of something You were warned of undead You had infravision You had 1485 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1016) You survived Spells known in the end Name Level Category Fail Memory a - magic shield 4 protect 90% 300% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) Armor iron shoes (hard shoes) Uruk-hai shield (white-handed shield) Scrolls scroll of enchant armor (IMMORTAL DUNGEON) scroll of identify (CO APPESTUS) scroll of healing (GRAE GURL) scroll of mana (TRY HARD) scroll of phase door (MODD ARCHWILIO) scroll of standard id (TOP SECRET DO NOT READ) scroll of cure (XOR ME HSALS) Spellbooks spellbook of magic shield (dry) spellbook of summon undead (deep blue) Potions potion of extra healing (green) potion of see invisible (prickly ash) Rings ring of polymorph (lapis lazuli) ring of protection from shape changers (andalusite) Wands wand of extra healing (hickory) wand of charging (symmetric) Tools magic whistle (whistle) sack (bag) skeleton key (key) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent... You and The RNG escaped from the dungeon with 58 points,