flumpraxxa, lawful male rodneyan Wild Talent ------ |..... ...o.| |.o%o| |oo@%| |$K+.| |....| -.---- [Flumpraxx the Poschengband Noob] St12 Dx9 Co12 In8 Wi12 Ch9 WilRodMalLaw S74 Dlvl:1 $2 HP-4(12) Pw15(15) AC8 MC0 Xp1/18 Wt495/3300 T13 Lev Latest messages [-3 -> 9] The marine goblin hits you! [-3 -> 6] The marine goblin swings her curved sword. The marine goblin hits you! [-5 -> 1] Warning: HP low! The RNG turns into a roast goose! The RNG misses the petit permamimic. (2x) You finish your prayer. You feel that Barnum is displeased. Unknown command ' '. You find a petit permamimic. The RNG butts the petit permamimic. The petit permamimic is on fire! The petit permamimic claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 345 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 91% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shuriken (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21045 Monster spawn increase reached its maximum at turn 68425 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 177012 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: sea naga hatchling (freq bonus 27) The monster species that spawned more often: falling patch (freq bonus 5) The monster species that spawned more often: gloam spawner (freq bonus 5) The monster species that spawned more often: trump (freq bonus 12) The monster species that spawned more often: hungry patch (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 8) The monster species that spawned more often: ogre lord (freq bonus 10) The monster species that spawned more often: faberge sphere (freq bonus 10) The monster species that spawned more often: acidic mold (freq bonus 36) The monster species that spawned more often: giant brown toad (freq bonus 21) The monster species that spawned more often: snore stalk (freq bonus 28) The monster species that spawned more often: woodsman (freq bonus 72) The monster species that spawned more often: pile of parking coins (freq bonus 12) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 12) The monster species that spawned more often: gore bearer (freq bonus 6) The monster species that spawned more often: Five-Man (freq bonus 48) The monster species that spawned more often: animated hugging boot (freq bonus 24) The monster species that spawned more often: gondolindrim (freq bonus 12) The monster species that spawned more often: slow vortex (freq bonus 36) The monster species that spawned more often: nondescript mushroom (freq bonus 30) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: ash clan The monster species that never randomly spawned: deep orc The monster species that never randomly spawned: mortai The monster species that never randomly spawned: Amandine The monster species that never randomly spawned: spore warp fungus The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 39) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 16) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 45) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 8) Next attribute increase check would have come at turn 382 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You fumbled You saw invisible You were able to sense monsters possessing coveted objects You had 1477 points of nutrition remaining You could teleport You had teleport control You were levitating (0) You could survive without air You regenerated Your luck was zero You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Barnum was angry with you (1) You could not have safely prayed (769) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - detect armor enchantment 2 divine 90% 100% c - detect monsters 4 divine 90% 300% d - cure sickness 3 healing 90% 200% e - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish bow (crude bow) shuriken (throwing star) elven bow (runed bow) Armor gauntlets of fumbling (paper gloves) levitation boots (spider boots) Scrolls scroll of enchant armor (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of consecration (GENTLE PEEPTOE HIGH HEELS) scroll of healing (WELCOME TO ANGBAND) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) Spellbooks spellbook of enchant weapon (biting) spellbook of detect armor enchantment (ramming) spellbook of detect monsters (antichrist) spellbook of cure sickness (amyflax) spellbook of detect unseen (red-hot) Potions potion of clairvoyance (liquid) potion of fruit juice (tan) Rings ring of sleeping (tiger eye) ring of protection from shape changers (platinum) Wands wand of striking (metal) wand of create horde (viridian) Tools grass whistle (whistle) wax candle (candle) Gems worthless piece of pink glass (pink) luckstone (gray) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) Goodbye flumpraxxa the Wild Talent...