flumpraxxa, chaotic female lich Wild Talent -------- |....!.. |......| |..<...| -----.-- ### I@K ### [Flumpraxx the Poschengband Noob] St16 Dx7 Co5 In10 Wi11 Ch13 WilLicFemCha S13 Dlvl:1 $13 HP-1(9) Pw9(9) AC8 MC1 Xp1/0 Wt249/1150 T14 Latest messages These razor-sharp throwing stars used to be the only weapon to use the shuriken skill. Throw them at enemies to slice them into tiny bits. What do you want to use or apply? [mnoxy or ?*] You produce a strange whistling sound. Wait! There's something there you can't see! The Undead Lieutenant picks up a clove of garlic {1}. The Undead Lieutenant hits you! [-1 -> 8] It misses. You hit the Undead Lieutenant. You miss the Undead Lieutenant. The Undead Lieutenant hits you! [-6 -> 3] It just misses! The Undead Lieutenant hits you! [-5 -> 2] It hits you! [-1 -> 1] Warning: HP low! The Undead Lieutenant hits you! You die... Your inventory Weapons a - an uncursed +0 shuriken (in quiver) {1} b - an uncursed +0 aklys (weapon in hand) {7} c - an uncursed +0 sling (alternate weapon; not wielded) {2} d - an uncursed +0 crossbow bolt {1} e - an uncursed +0 silver arrow {1} E - an uncursed +0 athame {4} Armor f - an uncursed -1 orcish ring mail (being worn) {100} g - an uncursed +0 leather armor {60} h - an uncursed +0 pair of kicking boots (being worn) {8} i - an uncursed +0 leather jacket {12} j - an uncursed +0 pair of jumping boots {8} Comestibles p - an uncursed white icky thing egg {1} q - an uncursed cram ration {1} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of enchant weapon {1} v - an uncursed scroll of light {1} F - 5 uncursed scrolls of healing {5} G - 4 uncursed scrolls of mana {4} H - 3 uncursed scrolls of phase door {3} I - 2 uncursed scrolls of standard id {2} J - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of healing (6:3) {1} D - an uncursed spellbook of summon undead (7:3) {1} Potions s - an uncursed potion of invisibility {1} t - an uncursed potion of paralysis {1} Rings k - an uncursed ring of protection from shape changers {1} l - an uncursed +1 ring of protection {1} Wands x - an uncursed wand of bad effect (0:0) {1} y - an uncursed wand of healing (0:1) {1} Tools m - an uncursed bag of holding {5} n - an uncursed magic whistle {1} o - an uncursed grass whistle {1} Gems z - an uncursed +0 worthless piece of blue glass {1} A - an uncursed +0 worthless piece of orange glass {1} B - 14 uncursed +0 rocks {7} C - an uncursed +0 worthless piece of cyan glass {1} The bag of holding is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: infravision You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 58) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20352 Monster spawn increase reached its maximum at turn 40756 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 516816 The monster class that cannot be genocided was jelly The monster class that was spawned more often: eye or sphere (freq bonus 12) The monster species that spawned more often: icy light (freq bonus 78) The monster species that spawned more often: Hendric (freq bonus 26) The monster species that spawned more often: high-elven ranger (freq bonus 14) The monster species that spawned more often: blood pudding (freq bonus 180) The monster species that spawned more often: dust monster (freq bonus 19) The monster species that spawned more often: archaeopteryx (freq bonus 42) The monster species that spawned more often: pitchblack turret (freq bonus 90) The monster species that spawned more often: nabassu (freq bonus 16) The monster species that spawned more often: embraced drowess (freq bonus 42) The monster species that spawned more often: Dagon (freq bonus 64) The monster species that spawned more often: Miki Onimaru (freq bonus 32) The monster species that spawned more often: cursing orb (freq bonus 32) The monster species that spawned more often: thematic air elemental (freq bonus 120) The monster species that spawned more often: truant girl (freq bonus 32) The monster species that spawned more often: blade naga (freq bonus 56) The monster species that spawned more often: three-headed ogre (freq bonus 42) The monster species that spawned more often: earth spirit (freq bonus 52) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 32) The monster species that spawned more often: absent colony (freq bonus 30) The monster species that spawned more often: RNG grue (freq bonus 78) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: clock colony The monster species that never randomly spawned: artist The monster species that never randomly spawned: lawful pupil The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: hod sephirah The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 32) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 21) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 29) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Next attribute increase check would have come at turn 1584 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from using the force like a real jedi (0) You were aware of the presence of something You were warned of undead You had infravision You had 1477 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Caesar was angry with you (1) You could not have safely prayed (949) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 63% 100% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) aklys (thonged club) Armor orcish ring mail (crude ring mail) kicking boots (combat boots) jumping boots (jungle boots) Scrolls scroll of enchant weapon (COMPILE SLEX SUDO UBUNTU) scroll of light (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (MULY SA CITA NUL) scroll of mana (TRAETOR HORIGO) scroll of phase door (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (MIXING FUCK) Spellbooks spellbook of healing (wounded) spellbook of summon undead (scrawled) Potions potion of invisibility (elder flower) potion of paralysis (orange tea) Rings ring of protection from shape changers (zinc) ring of protection (rigged) Wands wand of bad effect (cottonwood) wand of healing (cherry) Tools bag of holding (bag) magic whistle (whistle) grass whistle (whistle) Gems worthless piece of blue glass (blue) worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 chipmunks (1 created) 0 millipedes (1 created) 0 Keystone Policemen (1 created) 0 Undead Lieutenants (1 created) a hata-hata 0 twens (1 created) 0 chameleons (1 created) 0 novice light walls (1 created) 0 disintegration troves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) Weapon Skills long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 13 pieces of gold, after 14 moves. Killer: a monster (Undead Lieutenant) You were level 1 with a maximum of 9 hit points when you died. You reached the 638th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 636 12 badnik-Cav-Pea-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (atomic quantum mechanic). - [20] 637 12 TestIgnore-Alt-Red-Mal-Law escaped the dungeon [max level 1]. 20 [20] *638 12 flumpraxxa-Wil-Lic-Fem-Cha died in The Dungeons of * Doom on level 1. Killed by a monster (Undead Lieutenant). - [9] 639 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 640 11 dracunos-Arc-Coc-Mal-Neu escaped the dungeon [max level 1]. 18 [18]