flumpraxxa, lawful male lich Wild Talent ------- |<(...| --..a..-- ........| |....@..| |.......|## ---- .........,---... |.......|,....- --.....--#|...| |.#...| |...| ------- |...- ---.. --- [Flumpraxx the Poschengband Noob] St10 Dx7 Co13 In12 Wi8 Ch12 WilLicMalLaw S52 Dlvl:1 $0 HP-7(13) Pw26(26) AC3 MC0 Xp1/13 Wt275/1250 T35 Latest messages What do you want to eat? [K or ?*,] This cream pie is delicious! What do you want to eat? [K or ?*,] This cream pie is delicious! Somehow, a strip of paper appeared in your food! Read it? [yn] (n) It reads: A potion of blindness lets you see invisible things. The RNG turns into a tiger! What do you want to eat? [K or ?*,] This cream pie is delicious! The RNG eats a Keystone Kop corpse {1450}. There is a wall in the way! # Are you sure you want to pray? [yn] (n) You begin praying to Minerva. The RNG turns into a giant green locust! You finish your prayer. The voice of Minerva rings out: "Vile creature, thou durst call upon me?" You feel like you are falling apart. You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 55% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: whip (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26877 Monster spawn increase reached its maximum at turn 112997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51030 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: bull (freq bonus 12) The monster species that spawned more often: gnome comrade (freq bonus 14) The monster species that spawned more often: real patch (freq bonus 15) The monster species that spawned more often: female girl (freq bonus 36) The monster species that spawned more often: ten-footed snake (freq bonus 6) The monster species that spawned more often: slime vortex (freq bonus 24) The monster species that spawned more often: black dog (freq bonus 16) The monster species that spawned more often: cerulean patch (freq bonus 5) The monster species that spawned more often: butcher shaman (freq bonus 30) The monster species that spawned more often: loud growth (freq bonus 84) The monster species that spawned more often: selenite soldier (freq bonus 14) The monster species that spawned more often: mirror force fungus (freq bonus 54) The monster species that spawned more often: glowing spore (freq bonus 30) The monster species that spawned more often: warty stalk (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 5) The monster species that spawned more often: superdog (freq bonus 10) The monster species that spawned more often: werenymph (freq bonus 12) The monster species that spawned more often: steam ant (freq bonus 24) The monster species that spawned more often: antimagic rubber (freq bonus 60) The monster species that spawned more often: ghoul (freq bonus 10) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: model mummy The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: Kop The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: sheep The monster species that never randomly spawned: bomb-carrying ornithopter automaton The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 36) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 3) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 3) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 10) Next attribute increase check would have come at turn 319 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having dimmopathy (0) You were prevented from having glib combat (0) Your chance to block was 20% You were warned of undead You had infravision You had 1852 points of nutrition remaining You could teleport You had teleport control You could swim You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Minerva, Apollo and Linus Your deity was Minerva The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Minerva was angry with you (1) You could not have safely prayed (2467) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 71% 100% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) spetum (forked polearm) Armor elven shield (blue and green shield) gauntlets of swimming (clumsy gloves) Scrolls scroll of teleportation (SEVEN MINUS) scroll of identify (TLASFO SENIL) scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (REGNAD) scroll of standard id (SUN FALL FROM SKY) scroll of cure (SAVE SOME POWER AFTER BEATTACK) Spellbooks spellbook of knock (pen-written) spellbook of summon undead (fat) Potions potion of full healing (tan) potion of gain energy (blinding) Rings ring of see invisible (bloodstone) ring of gain strength (copper) Wands wand of fear (skew) wand of undead turning (dodecagonal) Tools tallow candle (candle) leather leash (leash) bag of holding (bag) Gems touchstone (gray) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You were a vegetarian You eaten 4 times You eaten food with animal by-products 4 times You have communicated with the gods 2 times You prayed to the gods 2 times You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (1 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills long sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye flumpraxxa the Wild Talent...