flumpraxxa, neutral male lich Wild Talent --- |..# ...# #@# .q.r- -#--- [Flumpraxx the Poschengband Noob] St6 Dx10 Co12 In8 Wi9 Ch8 WilLicMalNeu S0 Dlvl:1 $0 HP9(9) Pw9(9) AC4 MC1 Xp1/0 Wt538/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a neutral male lich Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29537 Monster spawn increase reached its maximum at turn 67427 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 442780 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: sun snake (freq bonus 15) The monster species that spawned more often: litter vortex (freq bonus 20) The monster species that spawned more often: ember mycon (freq bonus 16) The monster species that spawned more often: crater growth (freq bonus 12) The monster species that spawned more often: mirkwood wolf (freq bonus 9) The monster species that spawned more often: selenite sustenance engine (freq bonus 18) The monster species that spawned more often: wind patch (freq bonus 5) The monster species that spawned more often: leprechaun wanderer (freq bonus 30) The monster species that spawned more often: hell knight (freq bonus 18) The monster species that spawned more often: brown light (freq bonus 4) The monster species that spawned more often: real growth (freq bonus 16) The monster species that spawned more often: hidden force fungus (freq bonus 18) The monster species that spawned more often: unnethackplus horror (freq bonus 24) The monster species that spawned more often: blue faerie (freq bonus 8) The monster species that spawned more often: gremlin deactivator (freq bonus 5) The monster species that spawned more often: flesh hunter (freq bonus 9) The monster species that spawned more often: finger mage (freq bonus 12) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: green slime (freq bonus 24) The monster species that spawned more often: great acid monster (freq bonus 18) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 9) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: genier The monster species that never randomly spawned: mean warp patch The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Fafnir The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% b - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons droven crossbow (spider-legged crossbow) Scrolls scroll of enchant weapon (OWERED HITTING BY LOOK SOUP) scroll of stinking cloud (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of healing (AYY LMAO) scroll of mana (THERE IS NO SPOON) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) Spellbooks spellbook of magic missile (preserved) spellbook of summon undead (appearing) Potions potion of oil (green) potion of ESP (tan) potion of blindness (deep blue) Rings ring of polymorph control (enamel) ring of free action (gentle) Wands wand of full healing (pronged) wand of teleportation (wiry) Tools oil lamp (lamp) sack (bag) mirror (looking glass) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent... Youescaped from the dungeon with 0 points,