flumpraxxa, chaotic female lich Bleeder Z --.---- |.....| |..<..| |.....| |...'@| |.....| ------- [Flumpraxx the Leg-scratched Girl] St5 Dx8 Co7 In11 Wi17 Ch9 BleLicFemCha S4 Dlvl:1 $4 HP-1(21) Pw9(9) AC10 MC0 Xp1/0 Wt30/450 T14 Legs Latest messages In what direction? [hykulnjb><] A blessed spellbook of protection (3:2) {1} hits the ceiling, then falls back on top of your head. A blessed spellbook of protection (3:2) {1} hits the floor. [-2 -> 8] What do you want to throw? [$p or ?*] In what direction? [hykulnjb><] A blessed spellbook of resist poison (0:3) {1} hits the ceiling, then falls back on top of your head. A blessed spellbook of resist poison (0:3) {1} hits the floor. [-2 -> 7] What do you want to throw? [$p or ?*] In what direction? [hykulnjb><] A blessed spellbook of botox resist (2:3) {1} hits the ceiling, then falls back on top of your head. A blessed spellbook of botox resist (2:3) {1} hits the floor. [-2 -> 6] Your leg feels somewhat better. What do you want to throw? [$p or ?*] Never mind. In what direction? [hykulnjb><] Ouch! That hurts! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 47% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: whip (turn 165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 9315 Monster spawn increase reached its maximum at turn 34547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374085 The monster class that cannot be genocided was piercer The monster class that was spawned more often: blob (freq bonus 9) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: ogro (freq bonus 36) The monster species that spawned more often: poison wolf (freq bonus 20) The monster species that spawned more often: haunt (freq bonus 12) The monster species that spawned more often: fry (freq bonus 45) The monster species that spawned more often: cerulean sentai (freq bonus 30) The monster species that spawned more often: flying girl (freq bonus 48) The monster species that spawned more often: disintegration ant (freq bonus 12) The monster species that spawned more often: invisible patch (freq bonus 36) The monster species that spawned more often: rust smasher (freq bonus 22) The monster species that spawned more often: star byakhee (freq bonus 52) The monster species that spawned more often: Hairbeard (freq bonus 30) The monster species that spawned more often: sturdy turret (freq bonus 44) The monster species that spawned more often: venom mold (freq bonus 30) The monster species that spawned more often: baby cave lizard (freq bonus 11) The monster species that spawned more often: superdog (freq bonus 20) The monster species that spawned more often: chemistry teacher (freq bonus 24) The monster species that spawned more often: phasing hobbit wizard (freq bonus 22) The monster species that spawned more often: real light hound (freq bonus 22) The monster species that spawned more often: shimmering spore (freq bonus 72) The monster species that spawned more often: gondolindrim (freq bonus 28) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: time hound The monster species that never randomly spawned: amok running yardie The monster species that never randomly spawned: roper The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: weapon trapper The monster species that never randomly spawned: dim stalk The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 160) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 12) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 10) Next attribute increase check would have come at turn 709 Strength training was 1 Dexterity training was -2 Wisdom training was -2 Constitution training was 0 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having sleep resistance (0) You were prevented from having sickopathy (0) You had wounded legs (8) You were aware of the presence of something You were warned of undead You had infravision You had 1481 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (310) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% d - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (oval) Armor lab coat (white coat) Scrolls scroll of root password detection (VE FORBRYDERNE) scroll of healing (IYI) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (SUN STOP STATUS) scroll of standard id (RW NW PRT M HRW) scroll of cure (WAWAE EHA) Spellbooks spellbook of protection (glittering) spellbook of resist poison (pale) spellbook of botox resist (destructive) spellbook of summon undead (ragged) Potions potion of vampire blood (blood-red) Rings ring of timely backup (romantic) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Bleeder...