flumpraxxa, neutral female bat Zyborg ----------------------- |.....................| |@.d..................| |.....................| |.....................| -|-|------------------- #,,,,,,,,,, ,,,,,,,,,,,######## ##,,,,,,,,# ########,# ---.---- .......| |....... .....<.| |......| -------- [Flumpraxx the Tin Can] St11 Dx12 Co17 In14 Wi10 Ch4 ZybBatFemNeu S14 Dlvl:1 $10 HP28(28) Pw7(7) AC-1 MC2 Xp1/1 Wt261/1500 T125 Latest messages The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [bcd or ?*] You ignite your green lightsaber. The little dog misses the field mouse. The field mouse misses. The little dog misses the field mouse. The field mouse misses. The little dog misses the field mouse. (2x) You kill the field mouse! The little dog eats a field mouse corpse {20}. 10 gold pieces. You can't go down here. Unix SlashEMExtended Version 2.0.0 (8d3c4fb7) - last build Sat Jun 24 14:39:13 2017. There is a wall in the way! You displaced your little dog. What do you want to use or apply? [bcd or ?*] Your green lightsaber deactivates. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12703 Monster spawn increase reached its maximum at turn 49203 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3987500 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 6) The monster species that spawned more often: blade back (freq bonus 24) The monster species that spawned more often: buttsally (freq bonus 16) The monster species that spawned more often: colorful mushroom (freq bonus 8) The monster species that spawned more often: silver dragon bat (freq bonus 24) The monster species that spawned more often: bright white mushroom (freq bonus 6) The monster species that spawned more often: spike spore (freq bonus 18) The monster species that spawned more often: small kappa (freq bonus 10) The monster species that spawned more often: grimlock (freq bonus 6) The monster species that spawned more often: vorpal bunny (freq bonus 12) The monster species that spawned more often: walking disk drive (freq bonus 6) The monster species that spawned more often: zubat (freq bonus 16) The monster species that spawned more often: venom spore lichen (freq bonus 12) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 24) The monster species that spawned more often: ruby golem (freq bonus 21) The monster species that spawned more often: white centipede (freq bonus 24) The monster species that spawned more often: porter spiked devil (freq bonus 20) The monster species that spawned more often: plain orc (freq bonus 3) The monster species that spawned more often: wheater (freq bonus 9) The monster species that spawned more often: corruptor (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: valkyrie The monster species that never randomly spawned: fouler The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: psychic warp fungus The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: silent watcher The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 9) Next attribute increase check would have come at turn 1105 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were level-drain resistant You were resistant to fear You were prevented from having sickness resistance (0) You were prevented from having see invisible (0) You had 1374 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (41) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (VENZAR BORGAVVE) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (OM) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) Wands wand of solar beam (edible) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Zyborg...