flumpraxxa, chaotic female dwarven Erdrick :### ,## ,@,,#,,, ##-.--.---- |.......| |...<...| |.......| --------- [Flumpraxx the Young Girl] St9 Dx16 Co13 In8 Wi6 Ch10 ErdDwaFemCha S24 Dlvl:1 $0 HP-4(6) Pw2(2) AC1 MC6 Xp1/6 Wt148/1200 T16 Latest messages Your torch's flame burns brightly! The hobbit reveller misses. Your torch burns the hobbit reveller. You kill the hobbit reveller! The little dog eats a hobbit reveller corpse {500}. a - an uncursed +0 battle staff (weapon in hands) {16}. You extinguish your torch before putting it away. g - an uncursed +0 torch (alternate weapon; not wielded) {20}. battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal quarterstaff that does relatively good damage but requires both hands. You don't know any spells right now. There is a wall in the way! You displaced your little dog. You see here a dwarvish cloak {4}. n - a dwarvish cloak {4}. What do you want to wear? [*] You are already wearing a cloak. You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed +1 dwarvish iron helm (being worn) {16} n - an uncursed +0 dwarvish cloak {4} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: the Force You could not have this property intrinsically: free action Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 255 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: club (turn 31) You had blown your chance of training the club skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27430 Monster spawn increase reached its maximum at turn 59789 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1191330 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: old golden dragon (freq bonus 6) The monster species that spawned more often: conjurer (freq bonus 10) The monster species that spawned more often: moaner type (freq bonus 9) The monster species that spawned more often: security bot (freq bonus 36) The monster species that spawned more often: hardload turret (freq bonus 18) The monster species that spawned more often: drowned soul (freq bonus 18) The monster species that spawned more often: corrosive light (freq bonus 28) The monster species that spawned more often: giant fire tick (freq bonus 8) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 12) The monster species that spawned more often: gug (freq bonus 24) The monster species that spawned more often: zombified dwarf (freq bonus 24) The monster species that spawned more often: ghost mage (freq bonus 12) The monster species that spawned more often: scarlet river hog (freq bonus 24) The monster species that spawned more often: xan (freq bonus 3) The monster species that spawned more often: fumblebee (freq bonus 10) The monster species that spawned more often: sandraletta (freq bonus 12) The monster species that spawned more often: leader ant (freq bonus 4) The monster species that spawned more often: evasive gray wolf (freq bonus 24) The monster species that spawned more often: dwarven priest (freq bonus 28) The monster species that spawned more often: hellrat (freq bonus 90) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 5) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: crusher The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: poring The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: jumping tortoise The monster species that never randomly spawned: sparkling warp patch The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 53) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Next attribute increase check would have come at turn 597 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were paralyzed (80) You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having free action (0) You were prevented from using the force like a real jedi (0) You had automatic searching You had infravision You had 1484 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was General Tullius The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1036) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor anti caster cloak (ripped cloak) sado maso gloves (princess gloves) stairwell stomping boots (castlevania boots) * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (DEJIZ FRADO) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (LIFE RESTORATION) scroll of cure (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 little dogs (1 created) a hobbit reveller 0 newts (1 created) 0 twens (1 created) 0 novice light walls (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 16 moves. Killer: fumarole spores You were level 1 with a maximum of 6 hit points when you died. You reached the 458th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 456 24 AmyBSOD-Bar-Hum-Fem-Law died in The Dungeons of Doom on level 1. Killed by her own battle-axe. - [22] 457 24 flumpraxxa-Wil-Vor-Mal-Cha quit in The Dungeons of Doom on level 1. 12 [12] *458 24 flumpraxxa-Erd-Dwa-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [6] 459 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 460 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]