flumpraxxa, lawful male orcish Pirate ---------- |......$.. -...Y....| |..<@....| --.------- [Flumpraxx the Landlubber] St9 Dx11 Co12 In11 Wi9 Ch6 PirOrcMalLaw S0 Dlvl:1 $267 HP-3(11) Pw2(2) AC7 MC0 Xp1/0 Wt198/1150 T4 Latest messages The moon be waxing tonight. Junethack be running! Please refer to junethack.net for more information. Give it yer best shot, and try to score as many trophies as ye can! Good luck! What do ye want to use or apply? [kn or ?*] Never mind. What do ye want to use or apply? [kn or ?*] Ye must wield this item first if ye want to apply it! Ye now wield 3 uncursed +0 grappling hooks {36}. What do ye want to use or apply? [kn or ?*] Where do ye want to hit? (For instructions type a ?) Nothing happens. Ugga-Ugga misses the twen. (3x) Ugga-Ugga bites the twen. The twen be killed! What do ye want to use or apply? [kn or ?*] Where do ye want to hit? (For instructions type a ?) Unknown direction: 'a' (use hjkl or .). (2x) Ye hook yerself! Ye die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: jumping You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 76% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52652 Monster spawn increase reached its maximum at turn 84382 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 80234 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: tsuchinoko (freq bonus 4) The monster species that spawned more often: golden patch (freq bonus 8) The monster species that spawned more often: deceiving fungus (freq bonus 8) The monster species that spawned more often: cold corpse (freq bonus 12) The monster species that spawned more often: Policeman Katcher (freq bonus 4) The monster species that spawned more often: school eel (freq bonus 10) The monster species that spawned more often: polite teacher (freq bonus 15) The monster species that spawned more often: poor lich (freq bonus 9) The monster species that spawned more often: Chaska's leather pump (freq bonus 16) The monster species that spawned more often: natto (freq bonus 6) The monster species that spawned more often: stalking sensei lichen (freq bonus 10) The monster species that spawned more often: citykiller turret (freq bonus 30) The monster species that spawned more often: Miss Schrack (freq bonus 8) The monster species that spawned more often: thundershock eel (freq bonus 9) The monster species that spawned more often: automatic dog (freq bonus 6) The monster species that spawned more often: petro spore (freq bonus 18) The monster species that spawned more often: stegosaurus (freq bonus 6) The monster species that spawned more often: blood wing (freq bonus 8) The monster species that spawned more often: lethe colony (freq bonus 4) The monster species that spawned more often: Manuela (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 12) The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: Inuki The monster species that never randomly spawned: guardian beast The monster species that never randomly spawned: armed migo warrior The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: carnivorous ape The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: earth devil The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 38) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 29) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 363) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 146) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 94) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 2) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having jumping (0) You were prevented from having glib combat (0) You had infravision You had 1497 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (529) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons cutlass (curved sword) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor high boots (jackboots) * oilskin cloak (slippery cloak) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (I AM THE BEST) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) Potions potion of rum (spiritual) Rings ring of protection from shape changers (constricting) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Pirate...