flumpraxxa, chaotic male haxorish Slave Master --------- --------- |.......| |.......| |.......| |.......| +.......| |.<.....| ,,,|.......| |.......| #,,-.......| ------.-- #,#|}......|## #,# #,#|....}...,# ##,# --.-- ###,#|...-----,# ####,,# |...| #,,[#----- #,# #,,,,## |...| ###########,### #,###,#### |.@.|######,,,,,,,,,,,# #,,,,,, |...-`,,,,,,########### #,-.----+-- |...|######## #,...}}...| ----- #|.%.....| |.|^}...| --------- [Flumpraxx the Slave Trader] St7 Dx14 Co19 In6 Wi14 Ch4 SlaHaxMalCha S0 Dlvl:1 $0 HP-1(20) Pw14(14) AC6 MC0 Xp1/0 Wt155/2800 T89 Latest messages The door resists! In what direction? [hykulnjb><] The door opens. There is a wall in the way! You see here a splint mail {160}. You try to move the boulder, but in vain. With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. You find a secret door! That door is closed. (2x) In what direction? [hykulnjb><] The door opens. You fall into a pit! [-5 -> 15] You stepped into a heap of shit! You slip on the shit with your bare feet. You slow down. You die... Your inventory Armor w - the uncursed +0 leather armor named Iceblink (being worn) {60} Comestibles a - 6 uncursed tripe rations {6} b - 10 uncursed food rations {10} c - 18 uncursed apples {11} d - 6 uncursed oranges {4} e - an uncursed tin of spinach {1} f - 2 uncursed tins of spinach {2} g - an uncursed tin of spinach {1} Scrolls p - 2 blessed scrolls of taming {2} q - 10 uncursed scrolls of healing {10} r - 8 uncursed scrolls of mana {8} s - 6 uncursed scrolls of phase door {6} t - 4 uncursed scrolls of standard id {4} u - 2 uncursed scrolls of cure {2} Tools h - an uncursed leather leash {1} i - an uncursed leather leash {1} j - an uncursed leather saddle {1} k - an uncursed leather saddle {1} l - an uncursed magic whistle {1} m - an uncursed magic whistle {1} n - an uncursed oil lamp {1} o - an uncursed oil lamp {1} v - an uncursed +0 torch {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 6335 Monster spawn increase reached its maximum at turn 31852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 633420 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: recess vortex (freq bonus 36) The monster species that spawned more often: edged monster (freq bonus 6) The monster species that spawned more often: poison lichen (freq bonus 30) The monster species that spawned more often: disgusting force patch (freq bonus 20) The monster species that spawned more often: tundra bear cub (freq bonus 32) The monster species that spawned more often: tank breaker (freq bonus 10) The monster species that spawned more often: small flying mimic (freq bonus 48) The monster species that spawned more often: star light (freq bonus 36) The monster species that spawned more often: ceti eel (freq bonus 42) The monster species that spawned more often: crueltrainer (freq bonus 16) The monster species that spawned more often: bad lance carrier (freq bonus 12) The monster species that spawned more often: Dantrag (freq bonus 16) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 15) The monster species that spawned more often: amnesia warp patch (freq bonus 60) The monster species that spawned more often: cheese-footed teacher (freq bonus 20) The monster species that spawned more often: locustod (freq bonus 132) The monster species that spawned more often: egocentric kamadan (freq bonus 24) The monster species that spawned more often: gnomish caster (freq bonus 44) The monster species that spawned more often: vampire lich (freq bonus 64) The monster species that spawned more often: void colony (freq bonus 20) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: nether gremlin The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: swamp lizard The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: greater fire elemental The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 22) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 15) Next attribute increase check would have come at turn 1011 Strength training was 2 Dexterity training was -2 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from having petrification resistance (0) You were prevented from having phasing (0) You had 1409 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (475) You are dead You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of taming (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (INTEGER DIVIDE BY ZERO) Potions potion of oil (reddish) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 big dogs (1 created) 0 demimondaines (1 created) 0 sparrows (1 created) 0 kobold zombies (1 created) a newt 0 novice dark walls (1 created) 0 disintegration troves (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye flumpraxxa the Slave Master... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 89 moves. Killer: heap of shit You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 537 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 538 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 flumpraxxa-Sla-Hax-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [20]