flumpraxxa, neutral male deathmold Rocker ------------- .@....?.....| |u.......?..+ ...........| ---+--------- [Flumpraxx the Whistleblower] St16 Dx16 Co13 In12 Wi7 Ch10 RocDeaMalNeu S0 Dlvl:1 $0 HP-5(14) Pw7(7) AC8 MC0 Xp1/0 Wt74/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a neutral male deathmold Rocker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. # In what direction? [hykulnjb><] You slip while trying to get on Harley Davidson. [-5 -> 9] # In what direction? [hykulnjb><] You slip while trying to get on Harley Davidson. You die... Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: keen memory You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 58% Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: paddle (turn 290) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 18705 Monster spawn increase reached its maximum at turn 56591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 500976 The monster class that cannot be genocided was blob The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: shaped force fungus (freq bonus 14) The monster species that spawned more often: demilich (freq bonus 84) The monster species that spawned more often: shifting sand barrier (freq bonus 36) The monster species that spawned more often: orc zombie (freq bonus 6) The monster species that spawned more often: voltaic storm (freq bonus 24) The monster species that spawned more often: suspicious vortex (freq bonus 12) The monster species that spawned more often: Null, the Living Void (freq bonus 12) The monster species that spawned more often: blister patch (freq bonus 45) The monster species that spawned more often: betrayed maia (freq bonus 10) The monster species that spawned more often: giant brass dragonfly (freq bonus 21) The monster species that spawned more often: storm demon (freq bonus 18) The monster species that spawned more often: pit ufo (freq bonus 10) The monster species that spawned more often: forresaur (freq bonus 36) The monster species that spawned more often: ill warp fungus (freq bonus 10) The monster species that spawned more often: swarm-soft lady (freq bonus 6) The monster species that spawned more often: drone patch (freq bonus 20) The monster species that spawned more often: creeping adamantite coins (freq bonus 14) The monster species that spawned more often: baby diamond dragon (freq bonus 78) The monster species that spawned more often: sulfur mushroom (freq bonus 14) The monster species that spawned more often: sky whale (freq bonus 22) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: sparkling growth The monster species that never randomly spawned: petty army ant The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: yukionna The monster species that never randomly spawned: Merle The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: ugly sphere The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 17) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 10) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You were prevented from having see invisible (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (167) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X LIMIT(0) missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (VEGETARIANISM IS AN EATING DISORDER) scroll of mana (FOOBIE BLETCH) scroll of phase door (EVIL STUNT IS MORE POWER) scroll of standard id (FRINDS ELF ATTACK) scroll of cure (ATTACK BY THROW A GOLD COIN) Spellbooks spellbook of force bolt (mysterious) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Rocker...