flumpraxxa, lawful female devilish Wild Talent -.---- +....| |...q| #..@| #.`| ...| ----- [Flumpraxx the Poschengband Noob] St9 Dx8 Co15 In14 Wi8 Ch8 WilDevFemLaw S0 Dlvl:1 $0 HP-1(13) Pw11(11) AC2 MC3 Xp1/0 Wt290/1300 T9 Latest messages [-4 -> 5] The RNG eats a carrot {1}. What do you want to use or apply? [am-oxy or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-2 -> 3] What do you want to use or apply? [am-oxy or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-1 -> 2] Warning: HP low! What do you want to use or apply? [am-oxy or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-1 -> 1] Warning: HP low! What do you want to use or apply? [am-oxy or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Wand drop chance was reduced to 80% Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73880 Monster spawn increase reached its maximum at turn 187720 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 211120 The monster class that cannot be genocided was troll The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: dude who thinks he's cool (freq bonus 12) The monster species that spawned more often: hairy force fungus (freq bonus 20) The monster species that spawned more often: wereearthelemental (freq bonus 6) The monster species that spawned more often: exploding rubber (freq bonus 24) The monster species that spawned more often: rhyperior (freq bonus 4) The monster species that spawned more often: silver weasel (freq bonus 16) The monster species that spawned more often: sow retard (freq bonus 6) The monster species that spawned more often: sinner (freq bonus 24) The monster species that spawned more often: head of the unknown god (freq bonus 16) The monster species that spawned more often: icicle smasher (freq bonus 12) The monster species that spawned more often: maggoty moss (freq bonus 8) The monster species that spawned more often: Pinocchio (freq bonus 5) The monster species that spawned more often: time force patch (freq bonus 21) The monster species that spawned more often: rambling gambler (freq bonus 16) The monster species that spawned more often: white force patch (freq bonus 36) The monster species that spawned more often: glare patch (freq bonus 12) The monster species that spawned more often: gatling archer (freq bonus 30) The monster species that spawned more often: umber pony (freq bonus 20) The monster species that spawned more often: groper (freq bonus 30) The monster species that spawned more often: cross-eyed mage (freq bonus 48) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 16) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: cave worm The monster species that never randomly spawned: small snake The monster species that never randomly spawned: air eye The monster species that never randomly spawned: real earth hound The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 167) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 81) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 13) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 12) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was -1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having acid resistance (0) You were prevented from having infravision (0) Your chance to block was 25% You had 1492 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Milahowalpaw, Fukoshima Radiation and Tleselagyila Your deity was Milahowalpaw The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (193) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons ya (bamboo arrow) Armor lab coat (white coat) cloak of confusion (void cloak) gauntlets of swimming (silk fingerlings) Scrolls scroll of food detection (AITOFCD TINGAED NCELCD NFUSFCD) scroll of teleportation (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (VW GIANT BEETLE) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (GRAE GURL) Spellbooks spellbook of levitation (classy) Potions potion of extra healing (marigold) potion of monster detection (fuming) Rings ring of polymorph (malachite) Wands wand of striking (ceramic) Tools sack (bag) Gems cyan stone (teal) worthless piece of black glass (black) orthoclase stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...