flumpraxxa, neutral female warping Wild Talent --------- |.....;@| | ----@-- |(.=@.| |..@@@| |..@@@| |.@@?@| |.@.@@| -+----- [Flumpraxx the Poschengband Noob] St15 Dx7 Co8 In11 Wi9 Ch8 WilWarFemNeu S87 Dlvl:2 $1 HP-1(10) Pw12(12) AC1 MC1 Xp1/9 Wt362/1250 T85 Latest messages The furry picks up a fortune cookie {1}. The furry misses. The furry pretends to be friendly. The weary pilgrim picks up a scroll {1}. The farting boy picks up 2 pears {1}. The karate scrub kicks you! [-2 -> 3] The agent of the black market picks up a plate mail {200}. The agent of the black market puts on a plate mail {200}. The filthy street urchin picks up a wand {1}. The karate scrub picks up a chain mail {120}. The karate scrub puts on a chain mail {120}. The semi-novice warrior picks up a wand {1}. Your splint mail blocks the karate scrub's attack. The karate scrub misses. You miss the tortoise. The tortoise bites you! [-1 -> 2] The karate scrub kicks you! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 252 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 97% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 48360 Monster spawn increase reached its maximum at turn 77559 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 406400 The monster class that cannot be genocided was mimic The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: flood surfer (freq bonus 12) The monster species that spawned more often: nightly spore (freq bonus 10) The monster species that spawned more often: shimmerfly (freq bonus 9) The monster species that spawned more often: missingno (freq bonus 12) The monster species that spawned more often: teleporting demon (freq bonus 20) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 36) The monster species that spawned more often: Laurens (freq bonus 6) The monster species that spawned more often: hell hound (freq bonus 10) The monster species that spawned more often: shadow master (freq bonus 24) The monster species that spawned more often: scarlet patch (freq bonus 12) The monster species that spawned more often: electro turret (freq bonus 6) The monster species that spawned more often: giant force ant (freq bonus 20) The monster species that spawned more often: Dora (freq bonus 36) The monster species that spawned more often: litch demon (freq bonus 30) The monster species that spawned more often: eastern rainbowfly (freq bonus 42) The monster species that spawned more often: abnormal patch (freq bonus 8) The monster species that spawned more often: mini vampire (freq bonus 16) The monster species that spawned more often: venom monster (freq bonus 12) The monster species that spawned more often: frightening creep (freq bonus 45) The monster species that spawned more often: arcane butcher (freq bonus 27) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: Kristin's block-heeled sandal The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: elemental The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: Greta's lady pump The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: icewoman The monster species that never randomly spawned: ninetales The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 53) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 27) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 18) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 155) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 87) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 8) Next attribute increase check would have come at turn 401 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 5 You were prevented from having magic resistance (0) You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had 1408 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was the Dragon Pharaoh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (228) You are dead Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) javelin (throwing spear) fauchard (pole sickle) Armor levitation boots (sexy heels) Hawaiian shorts (flowery shorts and lei) high stilettos (side gore boots) orcish ring mail (crude ring mail) Scrolls scroll of teleportation (YOU REALLY BECOME STRONGER) scroll of identify (CHANGED CELLS TO BE LIKE AS ELF) scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of standard id (ENEMATZU MEMALEZU) scroll of cure (NUVVEMI CESTUNNAVU) Spellbooks spellbook of invisibility (infinity plus one) Potions potion of booze (castor bean) potion of enlightenment (wormwood) Rings ring of fear resistance (signet) ring of sustain ability (citrine) Wands wand of extra healing (rollover) wand of wind (shaped) Tools skeleton key (key) tallow candle (candle) Gems worthless piece of red glass (red) touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...