flumpraxxa, lawful female spriggan Wild Talent ---------- ### ##|......#.| #,,## #,.........| #,,,, #,|........| #,#,######################,,,,|........|########## ##,#,,,,,,,,,,,,,,,,,,,,,,,,,,,+..#.....-,,,,,,,,,# #,,`#######################,##,#-------|--,#######,# ##,## #,####### #,,,# #,,,,,,,# ----- #,## #####--.---- |.P.| #,# |.....| |.P@+,,,,# |...<.| |...|#,,,# ...(..| |((..,`### |.....| |...|## |.....| ----- ------- [Flumpraxx the Camelot Explorer] St6 Dx14 Co15 In13 Wi9 Ch16 WilSprFemLaw S1042 Dlvl:1 $0 HP-3(20) Pw48(48) AC-3 MC3 Xp4/123 Wt532/1300 T137 Ill Latest messages You hit the black pudding! Your flanged mace corrodes completely! You miss the black pudding. The black pudding divides as you hit it! You feel deathly sick. One of your items got vaporized! Your bronze plate mail blocks the black pudding's attack. Your bronze plate mail deflects the black pudding's attack. The black pudding claws you! Your elven cloak blocks the black pudding's attack. You begin bashing monsters with your bare hands. You hit the black pudding. You miss the black pudding. You hit the black pudding. The black pudding bites you! [-8 -> 7] Your bronze plate mail deflects the black pudding's attack. Your bronze plate mail blocks the black pudding's attack. (2x) The black pudding bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 9 You carried 1 sins You could not have this property at all: glib combat You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 72% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28087 Monster spawn increase reached its maximum at turn 63757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 125587 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: flying rogue (freq bonus 18) The monster species that spawned more often: high gnome lord (freq bonus 12) The monster species that spawned more often: phasing trapper (freq bonus 4) The monster species that spawned more often: ghost beamer (freq bonus 8) The monster species that spawned more often: tiferet sephirah (freq bonus 15) The monster species that spawned more often: null spore (freq bonus 12) The monster species that spawned more often: magic-colored patch (freq bonus 8) The monster species that spawned more often: Grazzt (freq bonus 32) The monster species that spawned more often: azure growth (freq bonus 6) The monster species that spawned more often: black snake (freq bonus 12) The monster species that spawned more often: adult green dragon (freq bonus 30) The monster species that spawned more often: automatic housecat (freq bonus 12) The monster species that spawned more often: giant black dragonfly (freq bonus 48) The monster species that spawned more often: summoning spirit (freq bonus 4) The monster species that spawned more often: cyan laser (freq bonus 12) The monster species that spawned more often: Sue Lyn (freq bonus 12) The monster species that spawned more often: tainted creature (freq bonus 18) The monster species that spawned more often: tentacruel (freq bonus 18) The monster species that spawned more often: crystal drake (freq bonus 3) The monster species that spawned more often: banana peel golem (freq bonus 12) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 24) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: Solar The monster species that never randomly spawned: slow warp patch The monster species that never randomly spawned: Nonerotic Irina The monster species that never randomly spawned: horn monster The monster species that never randomly spawned: frenzied hell spawn The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: snotling The monster species that never randomly spawned: green growth The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: menis The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 25) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 27) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Next attribute increase check would have come at turn 1123 Strength training was 50 Dexterity training was 7 Wisdom training was 2 Constitution training was 1 You were resistant to fear You were sick from illness (50) You were prevented from having psi resistance (0) You were prevented from having glib combat (0) Your chance to block was 11% You had 1204 points of nutrition remaining You were stealthy You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (17) You are dead Spells known in the end Name Level Category Fail Memory a - corrode metal 3 matter 90% 199% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) power surge 3 O LIMIT(0) Discoveries Weapons dwarvish spear (stout spear) Armor elven cloak (faded pall) cyan dragon scale shield (cyan dragonhide shield) missing cloak (gentle cloak) Scrolls scroll of taming (6 TIME) scroll of scare monster (PRATYAVAYAH) scroll of healing (FORMAT C) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (EVIL STUNT IS MORE POWER) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) Spellbooks spellbook of corrode metal (pink) Potions potion of blindness (golden) potion of water (clear) potion of heroism (crimson) Rings ring of warning (romantic) ring of protection from shape changers (moonstone) Wands wand of magic missile (hickory) wand of teleportation (hawthorn) Tools mirror (looking glass) bag of holding (bag) Gems worthless piece of blue glass (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills general combat [Unskilled] (max Basic) (2 of 20) shield [Unskilled] (max Skilled) (6 of 20) body armor [Unskilled] (max Expert) (6 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) mace [Basic] (max Expert) (22 of 160) flail [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...