flumpraxxa, chaotic male vortex Wild Talent ------ |.} ........ |@.}. ....... |... ....... |}........... P ¯ |......... -------.- #####,vI,`# #,,,,,#### -.-------- ...(.....| |(I..I...| F |...I....| -#------- [Flumpraxx the Poschengband Noob] St8 Dx9 Co10 In9 Wi11 Ch9 WilVorMalCha S24 Dlvl:1 $0 HP12(12) Pw12(12) AC10 MC0 Xp1/6 Wt635/1000 T119 Conf Blind Latest messages What do you want to drink? [st or ?*.] This tepid water is tasteless. What do you want to drink? [st or ?*.] This water's no good! What do you want to drink? [st or ?*] That is a silly thing to drink. What do you want to drink? [st or ?*] That is a silly thing to drink. What do you want to drink? [st or ?*] That is a silly thing to drink. What do you want to put on? [kl or ?*] You cannot make the ring stick to your body. Try to put it on anyway? [yn] (n) Which foreclaw, Right or Left? [rl] k - a cursed ring of slow digestion (on right foreclaw) {1}. What do you want to use or apply? [noxy or ?*] Are you really sure you want to break your wand of digging? [yn] (n) You can't break your wand of digging without hands! # Really quit [yes/no]? Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 84% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 70% Wand drop chance was reduced to 80% Potion drop chance was reduced to 86% Monster death drops spawned with only 80% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25374 Monster spawn increase reached its maximum at turn 42665 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5880525 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: arachnid or centipede (freq bonus 5) The monster species that spawned more often: the ultimate tank (freq bonus 32) The monster species that spawned more often: reaper force fungus (freq bonus 6) The monster species that spawned more often: magnetic force fungus (freq bonus 12) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 7) The monster species that spawned more often: Officer Alina (freq bonus 36) The monster species that spawned more often: golden heart (freq bonus 84) The monster species that spawned more often: nausea warp fungus (freq bonus 42) The monster species that spawned more often: imp (freq bonus 63) The monster species that spawned more often: sexy asian lady (freq bonus 28) The monster species that spawned more often: demonic lich (freq bonus 30) The monster species that spawned more often: chasme (freq bonus 28) The monster species that spawned more often: lolpsychic (freq bonus 42) The monster species that spawned more often: old mercurial dragon (freq bonus 21) The monster species that spawned more often: generic error (freq bonus 8) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 12) The monster species that spawned more often: double-edge beetle (freq bonus 8) The monster species that spawned more often: abyss spider (freq bonus 14) The monster species that spawned more often: mister whoopee (freq bonus 14) The monster species that spawned more often: wooden force fungus (freq bonus 96) The monster species that spawned more often: skeleton orc (freq bonus 14) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster species that never randomly spawned: evil teacher The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: wendina The monster species that never randomly spawned: magnetic force patch The monster species that never randomly spawned: meteor The monster species that never randomly spawned: volcano gazer The monster species that never randomly spawned: locust swarm The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: petty acehack horror The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 41) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 31) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 20) Next attribute increase check would have come at turn 326 Strength training was 1 Dexterity training was 1 Wisdom training was -7 Constitution training was 8 You were sleep resistant You were poison resistant You were petrification resistant You were confused (112) You were prevented from having invisibility (0) You were prevented from drunken boxing (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1391 points of nutrition remaining You could fly You could survive without air You had slower digestion You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (978) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 63% 99% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) orcish arrow (crude arrow) elven spear (runed spear) Armor gauntlets of power (viva gloves) speed boots (torn boots) Scrolls scroll of create victim (POWER IS GREATER THE BASE IS LESS) scroll of teleportation (LEP GEX VEN ZEA) scroll of healing (EDO MATIESTO) scroll of mana (NIOQUO TARGO) scroll of phase door (NOISY STUNT NO EFFECTIVE) scroll of standard id (CONE ALACIO) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) Spellbooks spellbook of healing (far away) Potions potion of water (clear) potion of paralysis (ice-cold) Rings ring of slow digestion (soft) ring of gain strength (obsidian) Wands wand of digging (vertical) wand of light (silicon) Tools chest (wooden container) Gems worthless piece of teal glass (teal) worthless piece of blue glass (blue) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Basic) (1 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...