flumpraxxa, lawful female moonelven Wild Talent @ [Flumpraxx the Poschengband Noob] St9 Dx8 Co10 In13 Wi12 Ch10 WilMooFemLaw S0 Dlvl:1 $0 HP-8(20) Pw24(24) AC5 MC0 Xp2/20 Wt597/1100 T190 Held Latest messages You feel wise! You must have been very observant. Water turbulence affects your movements. You cannot escape from it! It touches you! [-1 -> 19] You cannot escape from it! You barely hear some noises. You cannot escape from it! (2x) Water turbulence affects your movements. You cannot escape from it! Water turbulence affects your movements. You cannot escape from it! You pull free from it. Wait! There's something there you can't see! You begin bashing monsters with your bare hands. You miss it. It sticks to you! You are jolted with high voltage! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 176 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 77% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32448 Monster spawn increase reached its maximum at turn 80218 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 299880 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: clicking spore (freq bonus 4) The monster species that spawned more often: control nurse (freq bonus 18) The monster species that spawned more often: Indalecio (freq bonus 18) The monster species that spawned more often: brookman (freq bonus 3) The monster species that spawned more often: angry watchman (freq bonus 3) The monster species that spawned more often: sigma guard (freq bonus 8) The monster species that spawned more often: bright violet colony (freq bonus 8) The monster species that spawned more often: drone spore (freq bonus 6) The monster species that spawned more often: clock force fungus (freq bonus 10) The monster species that spawned more often: giant blue jellyfish (freq bonus 6) The monster species that spawned more often: slinger (freq bonus 36) The monster species that spawned more often: snore force patch (freq bonus 30) The monster species that spawned more often: infernal troglodyte (freq bonus 8) The monster species that spawned more often: nickelpede (freq bonus 3) The monster species that spawned more often: ufo (freq bonus 5) The monster species that spawned more often: carthaginian teacher (freq bonus 4) The monster species that spawned more often: snowball thrower (freq bonus 6) The monster species that spawned more often: petty brute (freq bonus 12) The monster species that spawned more often: golden unicorn (freq bonus 4) The monster species that spawned more often: werepermamimic (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: RNG Kchief The monster species that never randomly spawned: voltorb The monster species that never randomly spawned: Yvonne's velvet pump The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: ghost caster The monster species that never randomly spawned: reproducing imp The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 23) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 39) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 13) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 5) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 1) Next attribute increase check would have come at turn 2006 Strength training was 1 Dexterity training was -9 Wisdom training was 0 Constitution training was 3 You were prevented from having fear resistance (0) You were prevented from drunken boxing (0) You fumbled You saw invisible You had infravision You had 1309 points of nutrition remaining You could breathe water You were held by The RNG Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Eilistraee The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1204) You are dead Spells known in the end Name Level Category Fail Memory a - inertia 7 enchant 99% 599% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons orcish bow (crude bow) Armor fumble boots (winter stilettos) gauntlets of swimming (velvet gloves) Scrolls scroll of identify (SODALG) scroll of healing (GRASS MUD HORSE) scroll of mana (QUARACTAR) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (HACKEM MUCHE) Spellbooks spellbook of inertia (cyan) Potions potion of see invisible (illegal) potion of paralysis (black lily) Rings ring of increase damage (fragile) ring of teleportation (alloy) Wands wand of haste monster (mistletoe) wand of teleportation (poured) Gems salt chunk (gray) dioptase stone (radiant) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...