flumpraxxa, chaotic male nordish Wild Talent ----------- |..@......| ..(.....F.| |.........| |.........| ----.------ [Flumpraxx the Poschengband Noob] St14 Dx11 Co12 In9 Wi10 Ch10 WilNorMalCha S0 Dlvl:1 $0 HP0(12) Pw11(11) AC-1 MC2 Xp1/0 Wt741/1400 T42 Latest messages Ouch! That hurts! [-5 -> 2] Warning: HP low! What do you want to throw? [acde or ?*] You don't have that object. What do you want to throw? [acde or ?*] Never mind. b - an uncursed +2 boomerang {1}. What do you want to throw? [abcde or ?*] In what direction? [hykulnjb><] You are almost hit by a boomerang. What do you want to throw? [acde or ?*] You don't have that object. What do you want to throw? [acde or ?*] Never mind. b - an uncursed +2 boomerang {1}. What do you want to throw? [abcde or ?*] In what direction? [hykulnjb><] You are hit by a boomerang. You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 77% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12211 Monster spawn increase reached its maximum at turn 69041 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5322150 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: lich The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: ghastly soul (freq bonus 8) The monster species that spawned more often: Hendric (freq bonus 18) The monster species that spawned more often: ice turret (freq bonus 15) The monster species that spawned more often: girly girl (freq bonus 6) The monster species that spawned more often: The King of Hearts (freq bonus 28) The monster species that spawned more often: killer bee (freq bonus 6) The monster species that spawned more often: undead gnasher scorpion (freq bonus 24) The monster species that spawned more often: shadow lord (freq bonus 4) The monster species that spawned more often: grimer (freq bonus 16) The monster species that spawned more often: desaturated unicorn (freq bonus 12) The monster species that spawned more often: swarm-soft lady (freq bonus 12) The monster species that spawned more often: chela of ghoolab shah (freq bonus 16) The monster species that spawned more often: icicle piercer (freq bonus 24) The monster species that spawned more often: gutraven (freq bonus 9) The monster species that spawned more often: telepathic eye (freq bonus 18) The monster species that spawned more often: domestic centaur (freq bonus 10) The monster species that spawned more often: desert wing (freq bonus 4) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 24) The monster species that spawned more often: heart of wolverine (freq bonus 18) The monster species that spawned more often: porter bad egg (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 12) The monster species that never randomly spawned: robo turret The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: dimud sephirah The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: greater basilisk The monster species that never randomly spawned: Charon The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: graviton sphere The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: banana fishbones The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 16) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 29) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 84) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 12) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 378 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were prevented from having magic resistance (0) You were prevented from having fear resistance (0) You had 1458 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (51) You are dead Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor helm of opposite alignment (red helmet) Scrolls scroll of enchant weapon (POKEDEX REGISTRATION COMPLETE) scroll of enchant armor (NOA AND HIS WEIRD CAT FETISH) scroll of healing (HAPAX LEGOMENON) scroll of mana (VERR YED HORRE) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Spellbooks spellbook of cone of cold (watery) Potions potion of fruit juice (camo) potion of gain level (smoky) Rings ring of invisibility (poor) ring of shock resistance (wire) Wands wand of slow monster (pentagonal) wand of probing (rusting) Tools skeleton key (key) leather saddle (saddle) Gems worthless piece of violet glass (violet) worthless piece of teal glass (teal) whetstone (gray) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills elemental spells [Unskilled] (max Wizard) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye flumpraxxa the Wild Talent...