flumpraxxa, chaotic female fiendish Wild Talent |.- |.... |%...'.. --.....@. |........ |....... ------ [Flumpraxx the Poschengband Noob] St13 Dx6 Co16 In8 Wi6 Ch12 WilFieFemCha S177 Dlvl:3 $11 HP-8(11) Pw12(12) AC2 MC3 Xp1/14 Wt605/1550 T173 Latest messages You hit the black chameleon. You bite the black chameleon. You hear some noises. Your splint mail blocks the black chameleon's attack. The black chameleon claws you! [-1 -> 7] The black chameleon swings its runed broadsword. The black chameleon misses. The RNG turns into a cleaved zombie! You hit the black chameleon! You bite the black chameleon. The black chameleon just misses! Your splint mail deflects the black chameleon's attack. The black chameleon swings its runed broadsword. The black chameleon misses. (2x) Your splint mail blocks the black chameleon's attack. The black chameleon swings its runed broadsword. The black chameleon misses. The clay golem claws you! You die... Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 5 You carried 5 sins You could not have this property at all: magical breathing You could not have this property extrinsically: free action You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: dagger (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24844 Monster spawn increase reached its maximum at turn 68704 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 347920 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: eastern rainbowfly (freq bonus 15) The monster species that spawned more often: beige colony (freq bonus 2) The monster species that spawned more often: stone jelly (freq bonus 9) The monster species that spawned more often: clock patch (freq bonus 6) The monster species that spawned more often: blue-red stalk (freq bonus 18) The monster species that spawned more often: soul killer shaman (freq bonus 12) The monster species that spawned more often: mugger (freq bonus 8) The monster species that spawned more often: topaz colony (freq bonus 9) The monster species that spawned more often: petro mushroom (freq bonus 2) The monster species that spawned more often: giant black frog (freq bonus 20) The monster species that spawned more often: multi-hued hound (freq bonus 15) The monster species that spawned more often: five of hearts (freq bonus 18) The monster species that spawned more often: dragon turtle (freq bonus 6) The monster species that spawned more often: cerulean sentai (freq bonus 36) The monster species that spawned more often: Nora (freq bonus 8) The monster species that spawned more often: hole patch (freq bonus 12) The monster species that spawned more often: chod sephirah (freq bonus 4) The monster species that spawned more often: mutated snow ant (freq bonus 8) The monster species that spawned more often: eraser swarmer (freq bonus 36) The monster species that spawned more often: mirror colony (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: Ina's hugging boot The monster species that never randomly spawned: blue-green fungus The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: petty sootball The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: stonechipper The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: rock worm mass The monster class that always generated with extra speed: Keystone Kop The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 14) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 23) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 38) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 5) Next attribute increase check would have come at turn 993 Strength training was 2 Dexterity training was 6 Wisdom training was 3 Constitution training was 2 You were magic-protected You were prevented from having magical breathing (0) You were prevented from having free action (0) You saw invisible You had 1227 points of nutrition remaining You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Ra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (79) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 99% Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Weapons aklys (thonged club) ranseur (hilted polearm) Armor robe of permanence (black robe) cloak of magic resistance (jarring cloak) Scrolls scroll of punishment (LLIYLLATNEMTONMAI) scroll of identify (HIN LIE GEN UND SCHLA FEN) scroll of healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of mana (XUS MODA) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (XOR OTA) scroll of charging (KSIAZKA DZWONEK I SWIECA) Spellbooks spellbook of cure blindness (crashy) Potions potion of oil (radiating) potion of levitation (magenta) potion of gain ability (thaumaturgic) Rings ring of regeneration (immaterial) ring of sleeping (agate) Wands wand of cold (heavy metal) wand of fear (acrylic) Tools skeleton key (key) oil lamp (lamp) Gems flint stone (gray) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Skilled) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Grand Master) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Skilled) (2 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...