flumpraxxa, neutral male bastard Wild Talent ---------------# |.....%........,# | -..{..........|,## |.... ---------------,,,# ####----- |........ ##,,## -----...| | ##,,# |.......| ##,# ##|%L.....| #,#------- #,,S.[.....| #,#|.....|##,#|.......+ #,,......|,,`#------+-- ###|.....|,## ,,,...<...,# ###|.....|### ##|......% -------?,, .... ### ---- [Flumpraxx the Camelot Explorer] St13 Dx12 Co8 In9 Wi13 Ch9 WilBasMalNeu S400 Dlvl:1 $2 HP-3(44) Pw12(20) AC3 MC2 Xp5/285 Wt330/1350 T279 Latest messages The river moccasin bites you! [-3 -> 31] The river moccasin bites you! [-1 -> 30] You miss the river moccasin. Your cloak of invisibility deflects the river moccasin's attack. The RNG touches the river moccasin. The river moccasin is covered in frost! The RNG points at the river moccasin, then curses. The RNG hits the river moccasin. The river moccasin is killed! You see here a river moccasin corpse {150}. What do you want to zap? [xCDO or ?*] In what direction? [hykulnjb><] You bash yourself! [-20 -> 10] What do you want to zap? [xCDO or ?*] In what direction? [hykulnjb><] You bash yourself! You die... Your inventory Weapons a - an uncursed +0 silver mace (weapon in hand) {12} b - an uncursed +1 flail (alternate weapon; not wielded) {7} c - an uncursed -2 javelin {8} d - an uncursed +0 dart (in quiver) {1} e - an uncursed +0 elven arrow {1} Armor f - an uncursed +1 cloak of invisibility (being worn) {4} g - an uncursed +0 scale mail (being worn) {100} h - a cursed +0 oilskin cloak {4} i - an uncursed +0 oilskin cloak {4} j - a cursed +0 ring mail {100} N - the uncursed +0 leather armor named Don Suicune Used Selfdestruct {60} Comestibles p - 2 uncursed fortune cookies {2} q - an uncursed sprig of wolfsbane {1} Scrolls F - 4 uncursed scrolls of healing {2} G - 3 uncursed scrolls of mana {2} H - an uncursed scroll of phase door {1} I - an uncursed scroll of standard id {1} Spellbooks v - an invisible uncursed spellbook of charging (0:2) {1} Potions M - an uncursed potion of oil {1} Rings k - an uncursed ring of free action (on right hand) {1} l - an uncursed +4 ring of gain wisdom (on left hand) {1} Wands x - a cursed wand of cancellation (0:6) {1} C - a heavily cursed wand of polymorph (0:2) {1} D - a cursed wand of polymorph (0:0) {1} O - an uncursed wand of striking (0:2) {1} Tools n - an uncursed skeleton key {1} o - an uncursed wax candle {1} L - an uncursed bottle {1} Gems y - 9 uncursed +0 rocks {5} z - 2 uncursed +0 worthless pieces of yellowish brown glass {2} A - an uncursed +0 worthless piece of yellow glass {1} B - an uncursed +0 worthless piece of orange glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sickopathy You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 66% Wand drop chance was reduced to 94% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30890 Monster spawn increase reached its maximum at turn 52135 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148446 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: Ozan (freq bonus 3) The monster species that spawned more often: Phineas T. Barnum (freq bonus 15) The monster species that spawned more often: PDP-9 (freq bonus 16) The monster species that spawned more often: Infernal Kop (freq bonus 24) The monster species that spawned more often: hill giant (freq bonus 12) The monster species that spawned more often: lava grue (freq bonus 16) The monster species that spawned more often: petty snow king (freq bonus 18) The monster species that spawned more often: gravity hound (freq bonus 8) The monster species that spawned more often: red-hot draconian (freq bonus 24) The monster species that spawned more often: snake (freq bonus 12) The monster species that spawned more often: gnoll chieftain (freq bonus 9) The monster species that spawned more often: abra (freq bonus 16) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 8) The monster species that spawned more often: Katharina (freq bonus 12) The monster species that spawned more often: ultramarine spore (freq bonus 24) The monster species that spawned more often: prime cursed turret (freq bonus 144) The monster species that spawned more often: giant (freq bonus 9) The monster species that spawned more often: citric acid cloud (freq bonus 14) The monster species that spawned more often: dark naga hatchling (freq bonus 18) The monster species that spawned more often: weregelatinouscube (freq bonus 10) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: glass swarm piercer The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: blade back The monster species that never randomly spawned: black oak The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: crowd orc The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: computer elemental The monster species that never randomly spawned: slow shadow The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 22) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 24) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 10) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 3) Next attribute increase check would have come at turn 372 Strength training was 5 Dexterity training was 1 Wisdom training was 10 Constitution training was 14 You were shock resistant You were poison resistant You were prevented from having peacevision (0) You were prevented from having sickopathy (0) You had 1255 points of nutrition remaining You were invisible You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shiro, Eve and Miska Your deity was Eve The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 698% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons javelin (throwing spear) elven arrow (runed arrow) Armor cloak of invisibility (spellsucking cloak) oilskin cloak (slippery cloak) Scrolls scroll called iewft (A ZA Z0 9) scroll called iweft (I AM THE BEST) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (MULY SA CITA NUL) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll called eiwftk (MAER GEM HON YN GWESTEIWR ALMAENEG) Spellbooks spellbook of charging (orange) Potions potion of sickness (cyan) potion of polymorph (black lily) potion of oil (roast mate) Rings ring of gain wisdom (brass) ring of free action (bone) Wands wand of striking (hawthorn) wand of cancellation (hooked) wand of polymorph (holly) Tools skeleton key (key) wax candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) a drains rat a crawling worm mass a larva a grid bug 2 ungenomolds (1 created) 0 brown molds (1 created) 0 gnome stalkers (1 created) a real nether lich (2 created) 0 baby liches (1 created) a river moccasin (7 created) 0 efreetis (1 created) a hata-hata 0 chameleons (1 created) a hallu trove 22 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 5 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Skilled) (0 of 20) general combat [Unskilled] (max Master) (1 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 400 points, and 2 pieces of gold, after 279 moves. Killer: zapped himself with a wand You were level 5 with a maximum of 44 hit points when you died. You reached the 246th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 244 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 245 401 demonzero-Mid-Pro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish dagger. - [43] *246 400 flumpraxxa-Wil-Bas-Mal-Neu died in The Dungeons of Doom on level 1. Zapped himself with a wand. - [44] 247 397 Wooble-Bar-Gig-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (turkey chick). - [55] 248 396 Wooble-Dun-Hom-Fem-Neu died in The Dungeons of Doom on level 4. Killed by sitting in lava. - [19]