flumpraxxa, lawful female redguardian Wild Talent -- |. ----.---- +....@..| ----.---- |. - [Flumpraxx the Poschengband Noob] St12 Dx12 Co11 In11 Wi8 Ch14 WilRedFemLaw S0 Dlvl:1 $0 HP18(18) Pw8(8) AC3 MC0 Xp1/0 Wt2854/1250 T61 Strained Latest messages You sense the presence of monsters. What do you want to read? [klu-wE-I or ?*] Perhaps you should put it on first. What do you want to read? [klu-wE-I or ?*] Never mind. What do you want to read? [klu-wE-I or ?*] Never mind. What do you want to use or apply? [mnoxy or ?*] You have much trouble removing J - a shaded lichen corpse {20}. You have much trouble removing K - 2 porter lichen corpses {40}. What do you want to eat? [pqrJK or ?*] This shaded lichen corpse tastes terrible! The RNG turns into a greater astral elemental! You finish eating the shaded lichen corpse. What do you want to eat? [pqrK or ?*] This porter lichen corpse tastes terrible! You finish eating the porter lichen corpse. Unknown command ' '. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fire resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 272 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 93% chance Amulet drop chance was reduced to 67% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60331 Monster spawn increase reached its maximum at turn 86068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 582470 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: thorned strider (freq bonus 6) The monster species that spawned more often: Calcifer (freq bonus 24) The monster species that spawned more often: barbazu (freq bonus 8) The monster species that spawned more often: one-eyed bugger (freq bonus 8) The monster species that spawned more often: pustulent growth (freq bonus 12) The monster species that spawned more often: onix (freq bonus 12) The monster species that spawned more often: rain-guessing dragon (freq bonus 5) The monster species that spawned more often: Succubus Kchief (freq bonus 9) The monster species that spawned more often: magnet elemental (freq bonus 18) The monster species that spawned more often: coterie of motes (freq bonus 6) The monster species that spawned more often: wereauton (freq bonus 18) The monster species that spawned more often: venom slime (freq bonus 15) The monster species that spawned more often: dead potato (freq bonus 9) The monster species that spawned more often: burbling blob (freq bonus 2) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 9) The monster species that spawned more often: gazer horror (freq bonus 12) The monster species that spawned more often: lichen lich (freq bonus 2) The monster species that spawned more often: false spore (freq bonus 2) The monster species that spawned more often: animated winter stiletto (freq bonus 21) The monster species that spawned more often: baby river hog (freq bonus 36) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: deceptive orc The monster species that never randomly spawned: who probably The monster species that never randomly spawned: coolivert The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 1) Next attribute increase check would have come at turn 1488 Strength training was 3 Dexterity training was -2 Wisdom training was -1 Constitution training was 3 You were poison resistant You were immune to sickness You were prevented from having fire resistance (0) You were prevented from having automatic searching (0) Your chance to block was 10% You had 1756 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, Lutz and Deus Your deity was Asgore Dreemurr The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1342) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons ya (bamboo arrow) elven spear (runed spear) Armor commander suit (black men's suit) Scrolls scroll of taming (HITTING EVEN USED HAT MELO) scroll of identify (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of healing (DEJIZ FRADO) scroll of mana (PUTO FER LO) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (WEATHER GH-KISS) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) Spellbooks spellbook of cure sickness (preserved) Potions potion of gain ability (baloon flower) potion of monster detection (anise seed) Rings ring of gain intelligence (gold) ring of increase accuracy (plastic) Wands wand of make invisible (ray-shooting) wand of speed monster (irregular) Tools ice box (cooling box) medical kit (leather bag) Gems cirmocline stone (pink) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...