flumpraxxa, chaotic male lizard Wild Talent --------------------- |...................| ....................| |K.Z................. |.K...........X.....| +.....&.<.KKK@......| ------.....0_.......| -----+-------+-- [Flumpraxx the Poschengband Noob] St16 Dx7 Co8 In9 Wi10 Ch8 WilLizMalCha S64 Dlvl:1 $0 HP-5(1) Pw0(0) AC2 MC0 Xp1/0 Wt144/1300 T86 Latest messages The RNG misses the flying rogue of Gabnid. The RNG touches the flying rogue of Gabnid. The flying rogue of Gabnid pretends to be friendly to The RNG. The flying rogue of Gabnid claws The RNG. Your shield of reflection deflects the Kop Sergeant's attack. (2x) The Keystone Officer picks up a sling {2}. The Keystone Officer wields a sling {2}! Unknown command ' '. The RNG turns into a stinking ghoul! The RNG picks up an uncursed skeleton key {1}. The RNG misses the Officer Sergeant. The RNG claws the Officer Sergeant. The Officer Sergeant wields a rubber hose {8}! The Officer Sergeant swings his rubber hose at The RNG. The Officer Sergeant hits The RNG. The RNG drops an uncursed skeleton key {1}. The RNG misses the Officer Sergeant. The RNG just misses the Officer Sergeant. The Kop Sergeant hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: invisibility You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 38% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: high heels (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21748 Monster spawn increase reached its maximum at turn 42405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6682664 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: ufo (freq bonus 24) The monster species that spawned more often: undead swarm permamimic (freq bonus 14) The monster species that spawned more often: tactical nuke (freq bonus 18) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 16) The monster species that spawned more often: kappa wizard (freq bonus 8) The monster species that spawned more often: rock troll (freq bonus 10) The monster species that spawned more often: Vera (freq bonus 24) The monster species that spawned more often: three-headed ogre (freq bonus 24) The monster species that spawned more often: fallen maia (freq bonus 20) The monster species that spawned more often: mirkwood spider (freq bonus 52) The monster species that spawned more often: orc king (freq bonus 18) The monster species that spawned more often: peacemaker (freq bonus 10) The monster species that spawned more often: chemistry watcher (freq bonus 12) The monster species that spawned more often: sludge vortex (freq bonus 30) The monster species that spawned more often: inka fighter (freq bonus 28) The monster species that spawned more often: bus driver (freq bonus 16) The monster species that spawned more often: prayer book mimic (freq bonus 42) The monster species that spawned more often: singing happy drunk (freq bonus 18) The monster species that spawned more often: lava force patch (freq bonus 21) The monster species that spawned more often: crawling worm mass (freq bonus 18) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 12) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: mean-looking mercenary The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: egyptian pope The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: litter vortex The monster species that never randomly spawned: xorn The monster species that never randomly spawned: kingdra The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 303) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 16) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 5) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 6) Next attribute increase check would have come at turn 946 Strength training was 3 Dexterity training was 5 Wisdom training was 1 Constitution training was 4 You were petrification resistant You were paralyzed (-1) You were punished You were prevented from having manaleech (0) You were prevented from having invisibility (0) Your chance to block was 25% You had 1396 points of nutrition remaining You had reflection You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kormu, Sophie and Gabnid Your deity was Gabnid The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Gabnid was very angry with you (5) You could not have safely prayed (4307) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons ya (bamboo arrow) javelin (throwing spear) Armor iron shoes (hard shoes) jumping boots (arcane boots) shield of reflection (polished silver shield) Scrolls scroll of fire (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of identify (HIT SHIFTLY AND GHOS WHEN USED) scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (ATTACK BY THROW A GOLD COIN) Spellbooks spellbook of sleep (wounded) Potions potion of object detection (ghostly) potion of gain level (black lily) Rings ring of stealth (mayan) ring of slow digestion (clothlet) Wands wand of fire (wicker) wand of speed monster (vanishing) Tools bag of tricks (bag) magic whistle (whistle) skeleton key (key) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of red glass (red) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 5 times You prayed to the gods 5 times You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills broadsword [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent...