flumpraxxa, chaotic female ghast Wild Talent --------- |.....{@| |.....P%| |.......| ---+----- [Flumpraxx the Poschengband Noob] St9 Dx8 Co11 In8 Wi5 Ch8 WilGhaFemCha S82 Dlvl:1 $10 HP7(10) Pw9(9) AC0 MC2 Xp1/18 Wt331/1100 T49 Latest messages The Keystone Inspector hits you! [-4 -> 6] You are slowing down. directional swap stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes swapping of your directional keys. You hit the Kop Reinforcer. You kill the Kop Reinforcer! You are feeling a dangerous process in your body. You find a Keystone Inspector. You are struggling to keep your movements. Wait! That's a Keystone Inspector! Your limbs are stiffening. Wait! That's a Keystone Inspector! The Keystone Inspector hits you! [-1 -> 6] Your limbs have turned to stone. There is a staircase up here. There are several objects here. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed +0 orcish arrow (in quiver) {1} b - an uncursed +0 arrow {1} c - an uncursed -3 stiletto {2} d - an uncursed +0 shotgun (alternate weapon; not wielded) {15} e - an uncursed +0 axe (weapon in hand) {24} Armor f - an uncursed +0 banded mail (being worn) {160} g - an uncursed +0 pair of gauntlets of typing (being worn) {4} h - an uncursed +0 plasteel cloak (being worn) {7} i - an uncursed +0 dwarvish mithril-coat {60} j - a cursed -2 helm of opposite alignment (being worn) {20} Scrolls u - an uncursed scroll of enchant armor {1} v - an uncursed scroll of charging {1} J - 5 uncursed scrolls of healing {5} K - 4 uncursed scrolls of mana {4} L - 3 uncursed scrolls of phase door {3} M - 2 cursed scrolls of standard id {2} N - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of summon undead (0:3) {1} Potions s - an uncursed potion of paralysis {1} t - an uncursed potion of healing {1} Rings k - a cursed +1 ring of gain wisdom {1} l - an uncursed +1 ring of protection {1} Wands x - an uncursed wand of create monster (0:13) {1} y - an uncursed wand of teleportation (0:7) {1} Tools m - an uncursed dragon eyepatch {1} n - an uncursed wax candle {1} o - an uncursed bottle {1} Gems z - an uncursed +0 worthless piece of blue glass {1} A - an uncursed +0 worthless piece of teal glass {1} B - 10 uncursed +0 rocks {5} C - 2 uncursed +0 sodalith stones {2} D - a heavily cursed +0 directional swap stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 73% chance Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: attack spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31332 Monster spawn increase reached its maximum at turn 50895 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 234600 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: brown naga (freq bonus 16) The monster species that spawned more often: skater girl (freq bonus 24) The monster species that spawned more often: anthrazite fungus (freq bonus 6) The monster species that spawned more often: deceiving stalk (freq bonus 10) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 6) The monster species that spawned more often: phantom (freq bonus 18) The monster species that spawned more often: giant mumak (freq bonus 4) The monster species that spawned more often: crater patch (freq bonus 6) The monster species that spawned more often: creeper (freq bonus 4) The monster species that spawned more often: black reaver (freq bonus 6) The monster species that spawned more often: onanocter 1a (freq bonus 18) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 12) The monster species that spawned more often: death hulk (freq bonus 24) The monster species that spawned more often: bright laser (freq bonus 9) The monster species that spawned more often: Sandra's plateau boot (freq bonus 12) The monster species that spawned more often: chod sephirah (freq bonus 6) The monster species that spawned more often: death brawler (freq bonus 8) The monster species that spawned more often: petty xorn (freq bonus 8) The monster species that spawned more often: noxious mushroom patch (freq bonus 12) The monster species that spawned more often: poor lich (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 5) The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: starmie The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: strangler The monster species that never randomly spawned: globefish The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: dancing dragon The monster species that never randomly spawned: keeper of secrets The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 17) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 124) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 5) Next attribute increase check would have come at turn 527 Strength training was 1 Dexterity training was -2 Wisdom training was 3 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-3) You had the following problem: Your directional keys got swapped. (0) You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) You had 1440 points of nutrition remaining You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Gothuulbe was angry with you (1) You could not have safely prayed (2541) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) Armor gauntlets of typing (concrete gloves) helm of opposite alignment (spired helmet) Scrolls scroll of enchant armor (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of charging (BLESSED GENOCIDE) scroll of healing (SMUTSIKA SKOEKA) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (XOR ME HSALS) scroll of standard id (LAM EQUENUS) scroll of cure (ENEMATZU MEMALEZU) Spellbooks spellbook of summon undead (stylish) Potions potion of paralysis (cornflower) potion of healing (violet) Rings ring of gain wisdom (elysium) ring of protection (chinese) Wands wand of create monster (pentagonal) wand of teleportation (distorted) Tools wax candle (candle) Gems worthless piece of blue glass (blue) worthless piece of teal glass (teal) sodalith stone (blue) directional swap stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fluffy cat 0 mini gremlins (1 created) 0 mimics (1 created) 0 papier-mache cows (1 created) 0 rabbits (1 created) a Kop Reinforcer 0 Keystone Inspectors (1 created) 0 chameleons (1 created) 0 fire troves (1 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent... You turned to stone in The Dungeons of Doom on dungeon level 1 with 81 points, and 10 pieces of gold, after 49 moves. Killer: Kop Reinforcer You were level 1 with a maximum of 10 hit points when you turned to stone. You reached the 360th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 358 82 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a land mine. - [12] 359 82 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (silky anteater). - [17] *360 81 flumpraxxa-Wil-Gha-Fem-Cha turned to stone in The * Dungeons of Doom on level 1. Petrified by a Kop Reinforcer. 7 [10] 361 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 362 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18]