flumpraxxa, neutral male koboldic Wild Talent Z |} |}| .} |.}--.}- |K;..%..| |@--}}-%|- |K`K|.}.}} ---. .}.}. .}}}. --- [Flumpraxx the Camelot Explorer] St14 Dx10 Co9 In7 Wi13 Ch13 WilKobMalNeu S512 Dlvl:2 $34 HP35(35) Pw44(44) AC3 MC2 Xp4/102 Wt166/1400 T394 Latest messages # Are you sure you want to pray? [yn] (n) You begin praying to Fibrinogen. You finish your prayer. You feel that Fibrinogen is displeased. # You hit the Keystone Kop. You miss the Keystone Kop. (2x) The Keystone Kop hits you! [-2 -> 33] You kill the Keystone Kop! You see here a Keystone Kop corpse {1450}. # Are you sure you want to pray? [yn] (n) You begin praying to Fibrinogen. The hata-hata misses. You finish your prayer. The voice of Fibrinogen rings out: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 89% Monster death drops spawned with only 93% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: javelin (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31940 Monster spawn increase reached its maximum at turn 53093 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2590080 The monster class that cannot be genocided was (null) The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: awgwa (freq bonus 10) The monster species that spawned more often: steel maggot (freq bonus 6) The monster species that spawned more often: weird fume (freq bonus 20) The monster species that spawned more often: totally bad mushroom (freq bonus 24) The monster species that spawned more often: fiendish warlock (freq bonus 36) The monster species that spawned more often: arphexad (freq bonus 15) The monster species that spawned more often: ×Ï@Ð_ Ð¨ŠìÜ+¥ (freq bonus 18) The monster species that spawned more often: covetous orc-captain (freq bonus 24) The monster species that spawned more often: crystal mold (freq bonus 9) The monster species that spawned more often: stalking ogre (freq bonus 12) The monster species that spawned more often: nice girl (freq bonus 24) The monster species that spawned more often: brigand (freq bonus 3) The monster species that spawned more often: phaser giant oread (freq bonus 12) The monster species that spawned more often: ancient white world champion (freq bonus 18) The monster species that spawned more often: changed (freq bonus 6) The monster species that spawned more often: glowing patch (freq bonus 48) The monster species that spawned more often: volt patch (freq bonus 10) The monster species that spawned more often: small door permamimic (freq bonus 84) The monster species that spawned more often: super-old asshole teacher (freq bonus 12) The monster species that spawned more often: flying undead centaur (freq bonus 5) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: little maud The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: leprechaun wizard The monster species that never randomly spawned: unknown turret The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 10) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 4) Next attribute increase check would have come at turn 3945 Strength training was 7 Dexterity training was 10 Wisdom training was 5 Constitution training was 17 You were poison resistant You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) Your chance to block was 25% You fell asleep You saw invisible You were warned of undead You had infravision You had 1089 points of nutrition remaining You had polymorph control You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. Fibrinogen was very angry with you (5) You could not have safely prayed (2759) You are dead Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 55% 97% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) double thrownage 2 R Prepared(0) ward against lightning 1 O Prepared(0) Discoveries Amulets amulet of undead warning (hemispherical) amulet versus poison (sigil-engraved) Weapons ya (bamboo arrow) aklys (thonged club) orcish arrow (crude arrow) orcish spear (crude spear) orcish dagger (crude dagger) Armor levitation boots (tightly fitting boots) Scrolls scroll of item genocide (NR 9) scroll of root password detection (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (NIYONIAI) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (AVEZ VOUS DEJA LE FRANCAIS) Spellbooks spellbook of cure dim (withered) Potions potion of healing (dark) potion of gain level (greasy) potion of ESP (emerald) Rings ring of gain constitution (high) ring of polymorph control (gold) Wands wand of secret door detection (driftwood) wand of draining (compost) wand of cold (vertical) Tools wax candle (candle) Gems obsidian stone (black) dioptase stone (radiant) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 6 times You prayed to the gods 6 times You hit with a wielded weapon 11 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills spirituality [Unskilled] (max Basic) (18 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Wizard) (0 of 20) Goodbye flumpraxxa the Wild Talent...