flumpraxxa, chaotic female sokosolver Wild Talent ------ ...<.| |.I@.| |....| .....| ----.- [Flumpraxx the Poschengband Noob] St16 Dx10 Co7 In15 Wi13 Ch13 WilSokFemCha S10 Dlvl:1 $10 HP9(9) Pw9(9) AC9 MC0 Xp1/0 Wt1374/1250 T10 Burdened Latest messages Hello flumpraxxa, welcome to SlashEMExtended! You are a chaotic female sokosolver Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your movements are slowed slightly because of your load. You have a little trouble lifting 10 gold pieces. You miss the twen. It tramples over the twen. The twen is killed! You see here a twen corpse {10}. You feel an unseen monster! (2x) What do you want to use or apply? [am-oxyA or ?*] Never mind. What do you want to eat? [pqr or ?*,] It tastes year-crossing. What do you want to drop? [$a-pr-zA-I or ?*] For some reason, you cannot drop the stone! What do you want to zap? [xy or ?*] In what direction? [hykulnjb><] Your inventory Weapons a - an uncursed +0 axe (weapon in hand) {24} b - an uncursed +1 orcish arrow (in quiver) {1} c - an uncursed +0 elven spear (alternate weapon; not wielded) {12} d - an uncursed +0 flail {7} e - an uncursed +1 iron saber {12} Armor f - an uncursed -1 leather armor (being worn) {60} g - an uncursed +0 robe of specialty {16} h - an uncursed +1 chain mail {120} i - an uncursed +0 banded mail {160} j - an uncursed +0 chain mail {120} Comestibles p - 3 uncursed melons {2} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of enchant weapon {1} v - an uncursed scroll of charging {1} E - 5 uncursed scrolls of healing {5} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of standard id {2} I - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of cure confusion (0:2) {1} Potions s - an uncursed potion of object detection {1} t - an uncursed potion of restore ability {1} Rings k - an uncursed ring of teleport control {1} l - an uncursed ring of conflict {1} Wands x - an uncursed wand of undead turning (0:-2) {1} y - an uncursed wand of draining (0:5) {1} Tools m - an uncursed skeleton key {1} n - an uncursed ice box {800} o - an uncursed bottle {1} Gems z - 11 uncursed -4 rocks {6} A - a cursed +0 shit stone B - an uncursed +0 worthless piece of radiant glass {1} C - an uncursed +0 worthless piece of teal glass {1} D - 7 uncursed +0 rocks {4} Contents of the ice box: an uncursed pack kobold corpse {400} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 97% The following skill could not be trained at all: lance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: occult spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29306 Monster spawn increase reached its maximum at turn 54762 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13481326 The monster class that cannot be genocided was orc The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: horse (freq bonus 28) The monster species that spawned more often: sneaker (freq bonus 30) The monster species that spawned more often: old deep dragon (freq bonus 12) The monster species that spawned more often: great black wyrm (freq bonus 24) The monster species that spawned more often: covetous hill orc (freq bonus 20) The monster species that spawned more often: half-orc (freq bonus 10) The monster species that spawned more often: Sueschen (freq bonus 30) The monster species that spawned more often: old golden dragon (freq bonus 5) The monster species that spawned more often: undead kangaroo (freq bonus 16) The monster species that spawned more often: gravity force fungus (freq bonus 54) The monster species that spawned more often: fourclaw (freq bonus 15) The monster species that spawned more often: special force patch (freq bonus 14) The monster species that spawned more often: RNG Kommissioner (freq bonus 8) The monster species that spawned more often: Maugneshnaagar (freq bonus 5) The monster species that spawned more often: water dragon (freq bonus 18) The monster species that spawned more often: meowth (freq bonus 14) The monster species that spawned more often: red naga hatchling (freq bonus 42) The monster species that spawned more often: lesser permamimic (freq bonus 12) The monster species that spawned more often: freemason high priestess (freq bonus 24) The monster species that spawned more often: great red dragon (freq bonus 10) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 18) The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: what is this The monster species that never randomly spawned: werebear The monster species that never randomly spawned: Bulletproof Lieutenant The monster species that never randomly spawned: cool dirigent The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: onanocter 5e The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 34) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 17) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 5) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You had diarrhea (0) You were prevented from having petrification resistance (0) You were prevented from having detect monsters (0) You had 1692 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert Einstein, Homer Simpson and George W. Bush Your deity was George W. Bush The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (354) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) elven spear (runed spear) Armor robe of specialty (white robe) Scrolls scroll of enchant weapon (SECTUM SEMPRA) scroll of charging (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (NOISY STUNT NO EFFECTIVE) scroll of mana (WE WILL HURT YOU) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (MAKE ENEMY BAD THEN SNORING NEXT) Spellbooks spellbook of cure confusion (copied) Potions potion of object detection (palmarosa) potion of restore ability (polka-dot) Rings ring of teleport control (lapis lazuli) ring of conflict (finger-jamming) Wands wand of undead turning (gemstone) wand of draining (viridian) Tools skeleton key (key) ice box (cooling box) Gems shit stone (gray) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 visor sewer rats (2 created) 0 grid bugs (5 created) 0 ogres (1 created) a twen 0 chameleons (1 created) 0 novice medium walls (1 created) 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills two-handed sword [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 9 points, and 10 pieces of gold, after 10 moves. Killer: life drainage You were level 1 with a maximum of 9 hit points when you died. You reached the 428th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 426 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 427 9 flumpraxxa-Tra-Lol-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own wedged little-girl sandal. - [16] *428 9 flumpraxxa-Wil-Sok-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [9] 429 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 430 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16]