flumpraxxa, chaotic female suxxor Wild Talent $ ------------- |...<.......| `) $ [ |...........| $$ $ |...........| |...........| |...........| ` |...*.......| ` ---|--------- $ #,,,,,`################ ######,,,,,,,,,,,,,,,,# #---------------.---- $ $ $ |...............@..| ? |..................| |................d.+? -------------------- [Flumpraxx the Poschengband Noob] St12 Dx8 Co10 In12 Wi14 Ch10 WilSuxFemCha S6 Dlvl:1 $6 HP-1(14) Pw14(14) AC-2 MC3 Xp1/0 Wt332/950 T157 Legs Latest messages An arrow shoots out at you! You are hit by an arrow. [-1 -> 13] The RNG turns into a rabid wolf! In what direction? [hykulnjb><] Ouch! That hurts! [-5 -> 8] In what direction? [hykulnjb><] Ouch! That hurts! [-5 -> 3] Do you really want to step into that arrow trap? [yn] (n) An arrow shoots out at you! You are hit by an arrow. [-1 -> 2] Warning: HP low! Unknown command ' '. Do you really want to step into that arrow trap? [yn] (n) An arrow shoots out at you! You are hit by an arrow! You die... Your inventory Weapons a - an uncursed +0 elven spear {12} b - an uncursed +0 trident (alternate weapon; not wielded) {10} c - an uncursed +0 flail {7} d - an uncursed +0 grenade launcher (weapon in hands) {25} e - an uncursed +0 trident {10} Armor f - an uncursed +0 plate mail (being worn) {200} g - an uncursed +0 pair of leather gloves (being worn) {4} h - an uncursed -1 pair of levitation boots {8} i - an uncursed +0 pair of high boots {8} j - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles o - an uncursed tripe ration {1} p - an uncursed food ration {1} q - an uncursed egg {1} Scrolls t - an uncursed scroll of identify {1} u - an uncursed scroll of trap detection {1} C - 5 uncursed scrolls of healing {5} D - 4 uncursed scrolls of mana {4} E - 3 uncursed scrolls of phase door {3} F - 2 uncursed scrolls of standard id {2} G - an uncursed scroll of cure {1} Spellbooks v - an uncursed spellbook of clairvoyance (0:5) {1} Rings k - an uncursed ring of shock resistance {1} l - an uncursed ring of see invisible {1} Wands w - an uncursed wand of speed monster (0:3) {1} x - an uncursed wand of create monster (0:11) {1} Tools m - 2 uncursed partly used tallow candles (lit) {2} n - an uncursed bag of holding {5} Gems y - 16 uncursed +0 rocks (in quiver) {9} z - an uncursed +0 worthless piece of white glass {1} A - an uncursed +1 worthless piece of yellowish brown glass {1} B - an uncursed +0 amazonite stone {1} The bag of holding is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 10% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 35) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9901 Monster spawn increase reached its maximum at turn 30887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9057945 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: orc (freq bonus 12) The monster species that spawned more often: bad turret (freq bonus 96) The monster species that spawned more often: high warp fungus (freq bonus 312) The monster species that spawned more often: Arne (freq bonus 30) The monster species that spawned more often: convict (freq bonus 28) The monster species that spawned more often: metal statue gargoyle (freq bonus 42) The monster species that spawned more often: Natascha (freq bonus 30) The monster species that spawned more often: Professor Moriarty (freq bonus 36) The monster species that spawned more often: siena sentai (freq bonus 60) The monster species that spawned more often: nautilus coxswain (freq bonus 60) The monster species that spawned more often: harrowbark fiend (freq bonus 56) The monster species that spawned more often: Antimatter Katcher (freq bonus 32) The monster species that spawned more often: desert growth (freq bonus 156) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 52) The monster species that spawned more often: vile demon (freq bonus 56) The monster species that spawned more often: houndoom (freq bonus 17) The monster species that spawned more often: hidden patch (freq bonus 270) The monster species that spawned more often: giant black dragonfly (freq bonus 30) The monster species that spawned more often: livingstone (freq bonus 52) The monster species that spawned more often: malfunctioning babelfish (freq bonus 84) The monster species that spawned more often: knight of the condemning (freq bonus 30) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: two-winged shape The monster species that never randomly spawned: troll permamimic mummy The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: RNG sphere The monster species that never randomly spawned: star byakhee The monster species that never randomly spawned: principal The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: undead goff The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 18) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 19) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 14) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 39) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 14) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 423 Strength training was 16 Dexterity training was 16 Wisdom training was 0 Constitution training was 8 You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having telepathy (0) You had wounded legs (5) You had 1338 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1096) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 199% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons elven spear (runed spear) Armor leather gloves (parked gloves) levitation boots (stroking boots) high boots (jackboots) cloak of magic resistance (changing cloak) Scrolls scroll of identify (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of trap detection (TRAETOR HORIGO) scroll of healing (ATTACK BY POLYGONAL) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of clairvoyance (multiple) Potions potion of object detection (topaz) potion of invisibility (venomous) potion of gain level (polka-dot) Rings ring of shock resistance (ebony) ring of see invisible (puzzle) Wands wand of speed monster (rusty) wand of create monster (cherry) Tools tallow candle (candle) bag of holding (bag) Gems worthless piece of white glass (white) worthless piece of yellowish brown glass (yellowish brown) amazonite stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (2 created) 0 pack rabbits (1 created) a breeder mouse 0 lichens (1 created) 0 chameleons (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 6 points, and 6 pieces of gold, after 157 moves. Killer: arrow You were level 1 with a maximum of 14 hit points when you died. You reached the 436th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 434 7 Luxidream-Cam-Amn-Mal-Cha quit in The Dungeons of Doom on level 1. 17 [17] 435 6 flumpraxxa-Wil-Dra-Fem-Cha died in The Dungeons of Doom on level 1. Caught herself in her own burning oil. - [14] *436 6 flumpraxxa-Wil-Sux-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [14] 437 5 QQQQQ-Dol-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 14 [14] 438 5 BSOD2-Kur-Hum-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]