flumpraxxa, lawful male veela Wild Talent --------- |.....<.. |.}.....| |.......| |..K..%.+ -+-@----- ,,,# ,,## #.# .$| ..| ..| ...| ----- [Flumpraxx the Camelot Explorer] St10 Dx13 Co10 In14 Wi9 Ch13 WilVeeMalLaw S269 Dlvl:2 $7 HP-1(21) Pw8(20) AC9 MC2 Xp3/53 Wt1390/1200 T639 Dim Burdened Latest messages You miss the Detective Lieutenant. (2x) The gnome zombie claws you! [-5 -> 11] The Detective Lieutenant hits you! [-4 -> 7] You have a little trouble lifting 4 gold pieces. The Detective Lieutenant hits you! [-3 -> 4] Warning: HP low! # You destroy the gnome zombie! The Detective Lieutenant hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Airyaman. The Detective Lieutenant hits you! You die... Final attributes You have transgressed Your alignment was -16 Your max alignment was 12 You carried 2 sins You could not have this property at all: manaleech You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 36% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: attack spells (turn 61) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28798 Monster spawn increase reached its maximum at turn 98498 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343060 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: H. (freq bonus 8) The monster species that spawned more often: broken vehicle scholar (freq bonus 12) The monster species that spawned more often: nightly warp fungus (freq bonus 4) The monster species that spawned more often: glacier fern (freq bonus 6) The monster species that spawned more often: Shami-Amourae (freq bonus 60) The monster species that spawned more often: adult deep dragon (freq bonus 32) The monster species that spawned more often: cerulean mold (freq bonus 6) The monster species that spawned more often: Alida (freq bonus 18) The monster species that spawned more often: azure stalk (freq bonus 16) The monster species that spawned more often: frozen one (freq bonus 3) The monster species that spawned more often: demonic sandman (freq bonus 10) The monster species that spawned more often: wereworm (freq bonus 10) The monster species that spawned more often: yellow centipede (freq bonus 18) The monster species that spawned more often: song book mimic (freq bonus 30) The monster species that spawned more often: young adult blue dragon (freq bonus 20) The monster species that spawned more often: ghetto warp fungus (freq bonus 8) The monster species that spawned more often: grey naga (freq bonus 24) The monster species that spawned more often: icy light (freq bonus 32) The monster species that spawned more often: shaded lichen (freq bonus 42) The monster species that spawned more often: loud fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: infantryman The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: ancient evil dragon The monster species that never randomly spawned: Vampire Sergeant The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: withering permamimic The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: lurker The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 217) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 54) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 30) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 6) Next attribute increase check would have come at turn 4111 Strength training was 13 Dexterity training was -42 Wisdom training was -2 Constitution training was 22 You were paralyzed (-3) You were dimmed (212) You had the following problem: You sometimes had to solve captchas. (0) You were prevented from having manaleech (0) You were prevented from being a stoned chiller (820) You fumbled You had 987 points of nutrition remaining You were stealthy You were very unlucky (-9) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (632) You are dead Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 4% 204% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) spirituality check 3 R LIMIT(0) missile flurry 2 O LIMIT(0) Discoveries Weapons ya (bamboo arrow) Armor elven boots (street boots) dwarvish cloak (hooded cloak) nurse uniform (white dress) high stilettos (fin boots) Scrolls scroll of fire (CIRMOCLINE) scroll of megaload (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of healing (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of standard id (DESU SENPAI FAMY) scroll of cure (LEP GEX VEN ZEA) Spellbooks spellbook of backfire (molded) Potions potion of fruit juice (foaming) potion of speed (shining) Rings ring of teleport control (mesoleather) ring of sickness resistance (iridium) Wands wand of teleportation (vertical) wand of paralysis (uranium) Tools bag of holding (bag) tin whistle (whistle) skeleton key (key) Gems silver slingstone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (3 slots left) Fighting Skills high heels [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) Spellcasting Skills occult spells [Basic] (max Basic) (40 of 1600) Goodbye flumpraxxa the Wild Talent...