flumpraxxa, chaotic male doppelganger Wild Talent | ##### .| ,,,@) ...........| ##### ----------- ------------ |..........| |........... ...........| |........<.+ ------------ [Flumpraxx the Poschengband Noob] St7 Dx8 Co8 In12 Wi8 Ch6 WilDopMalCha S0 Dlvl:1 $0 HP-2(8) Pw15(15) AC7 MC0 Xp1/0 Wt569/850 T5 Latest messages What do you want to use or apply? [em-oswx or ?*] You produce a high whistling sound. What do you want to use or apply? [em-oswx or ?*] Are you really sure you want to break your wand of darkness? [yn] (n) What do you want to zap? [wx or ?*] Nothing happens. The wand of darkness turns to dust. What do you want to zap? [w or ?*] The RNG bites the sub-gnome. The sub-gnome is killed! Pick an object. x a xan or other mythical/fantastic insect (grid bug) (base level 0) Accessing Pokedex entry for grid bug... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 20. Resists electricity, poison, hits as a +1 weapon. Leaves no corpse. Small, genocidable. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d1, bite - shock damage What do you want to read? [kluvD-H or ?*] As you read the scroll, it disappears. Your body is transported to another location! I - a cherry-blossom potion {1}. You hear some noises in the distance. You hear a flinging sound. You are hit by a dart! You die... Your inventory Weapons a - an uncursed +1 morning star (weapon in hand) {48} b - an uncursed +1 crossbow (alternate weapon; not wielded) {20} c - an uncursed +0 sling {2} d - an uncursed +0 long sword {16} e - an uncursed +0 guisarme {32} Armor f - an uncursed +0 leather armor (being worn) {60} g - an uncursed +0 pair of speed boots (being worn) {8} h - an uncursed +5 studded leather armor {80} i - an uncursed +0 ring mail {100} j - an uncursed +0 splint mail {160} Comestibles p - an uncursed fortune cookie {1} q - an uncursed tripe ration {1} r - 5 uncursed pears {3} Scrolls u - 2 uncursed scrolls of remove curse {2} D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 2 uncursed scrolls of phase door {1} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks v - an uncursed spellbook of wizard lock (0:1) {1} Potions s - an uncursed potion of oil {1} t - an uncursed potion of gain ability {1} I - an uncursed potion of clairvoyance {1} Rings k - an uncursed ring of invisibility {1} l - an uncursed ring of hunger {1} Wands w - an uncursed wand of create horde (0:4) {1} Tools m - an uncursed grass whistle {1} n - an uncursed skeleton key {1} o - an uncursed expensive camera (0:88) {1} Gems y - an uncursed +0 worthless piece of cyan glass {1} z - an uncursed +0 worthless piece of radiant glass {1} A - 2 uncursed +0 garnet stones {2} B - 7 uncursed +0 rocks (in quiver) {4} C - 9 uncursed -2 rocks {5} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18237 Monster spawn increase reached its maximum at turn 64234 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 50631 The monster class that cannot be genocided was rodent The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: religious potato (freq bonus 52) The monster species that spawned more often: brown patch (freq bonus 24) The monster species that spawned more often: petty stained jelly (freq bonus 8) The monster species that spawned more often: Ludgera (freq bonus 16) The monster species that spawned more often: petty army ant (freq bonus 24) The monster species that spawned more often: Mephisto (freq bonus 10) The monster species that spawned more often: cackling spirit (freq bonus 18) The monster species that spawned more often: flesh archer (freq bonus 15) The monster species that spawned more often: shotgun terror (freq bonus 3) The monster species that spawned more often: disgusting lich (freq bonus 16) The monster species that spawned more often: card spore (freq bonus 14) The monster species that spawned more often: soulless shadow (freq bonus 30) The monster species that spawned more often: glass turret (freq bonus 6) The monster species that spawned more often: freemason abbot (freq bonus 12) The monster species that spawned more often: Inspector Kaptain (freq bonus 4) The monster species that spawned more often: Renfield (freq bonus 10) The monster species that spawned more often: glare colony (freq bonus 4) The monster species that spawned more often: keres (freq bonus 84) The monster species that spawned more often: dark maggot (freq bonus 15) The monster species that spawned more often: fifteen-headed hydra (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 16) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster species that never randomly spawned: hobbit master thief The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: breaker smasher The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: rotting mushroom patch The monster species that never randomly spawned: phantom beast The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 8) Next attribute increase check would have come at turn 236 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You had 1496 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Unlimited Blade Works and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (111) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons guisarme (pruning hook) Armor speed boots (blue sneakers) Scrolls scroll of remove curse (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (ROLL IS 5 AND BECOME STRONGER) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Spellbooks spellbook of wizard lock (bursting) Potions potion of oil (vermillion) potion of gain ability (simmering) potion of clairvoyance (cherry-blossom) Rings ring of invisibility (malachite) ring of hunger (mithril) Wands wand of create horde (birch) wand of darkness (yarn) Tools grass whistle (whistle) skeleton key (key) Gems worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) garnet stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (2 created) 0 hobbit gentlemen (1 created) 0 kobolds (1 created) 0 grid bugs (2 created) 0 porter lichens (1 created) a sub-gnome 0 humans (1 created) 0 gray newts (1 created) a gray twen 0 chameleons (1 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) Spellcasting Skills chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: a dart You were level 1 with a maximum of 8 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 469 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 470 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 flumpraxxa-Wil-Dop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dart. - [8]