flumpraxxa, neutral male hemophage Wild Talent ---- |^@. |.<. |^^. --- [Flumpraxx the Poschengband Noob] St13 Dx11 Co10 In18 Wi10 Ch15 WilHepMalNeu S4 Dlvl:1 $4 HP-6(11) Pw4(10) AC4 MC3 Xp1/0 Wt448/1250 T16 Latest messages You fail to cast the spell correctly. The RNG turns into an astral hound! You fail to cast the spell correctly. The RNG steps into a heap of shit! The RNG is suddenly moving faster. You find a heap of shit. The RNG steps into a heap of shit! (3x) You find a heap of shit. The RNG steps into a heap of shit! (3x) The RNG turns into a phasing tengu! You find a heap of shit. Do you really want to step into that heap of shit? [yn] (n) You stepped into a heap of shit! [-9 -> 2] Warning: HP low! Do you really want to step into that heap of shit? [yn] (n) You escape a heap of shit. Do you really want to step into that heap of shit? [yn] (n) You stepped into a heap of shit! You die... Your inventory Weapons a - an uncursed +0 forbidden arrow (in quiver) {1} b - an uncursed +0 wooden geta (weapon in hand) {1} c - an uncursed +0 flanged mace (alternate weapon; not wielded) {12} d - an uncursed +0 two-handed sword {60} e - an uncursed +0 orcish short sword {12} Armor f - an uncursed +0 ring mail (being worn) {100} g - an uncursed +0 banded mail {160} h - an uncursed +0 pair of kicking boots (being worn) {8} i - an uncursed +0 cloak of leech (being worn) {4} j - an uncursed +0 dwarvish cloak {4} Comestibles p - an uncursed source of wrath corpse {50} q - an uncursed food ration {1} r - an uncursed tripe ration {1} Scrolls v - an uncursed scroll of enchant armor {1} E - 5 uncursed scrolls of healing {5} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of standard id {2} I - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of message (0:1) {1} Potions s - an uncursed potion of restore ability {1} t - an uncursed potion of healing {1} Rings k - an uncursed ring of teleport control {1} l - an uncursed ring of confusion resistance {1} Wands x - an uncursed wand of teleportation (0:3) {1} y - an uncursed wand of magic missile (0:2) {1} Tools m - an uncursed tin opener {1} n - an uncursed IC {1} o - an uncursed blindfold {1} Gems z - an uncursed +0 worthless piece of yellow glass {1} A - an uncursed +0 anhydrite stone {1} B - an uncursed +2 worthless piece of yellow glass {1} C - 8 uncursed -1 rocks {4} D - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 87% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 83% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 86% Monster death drops spawned with only 73% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 105) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 31602 Monster spawn increase reached its maximum at turn 50760 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 482096 The monster class that cannot be genocided was vortex The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: large newt (freq bonus 8) The monster species that spawned more often: Tuxedo Mask (freq bonus 15) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 12) The monster species that spawned more often: innocuous teacher (freq bonus 4) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 6) The monster species that spawned more often: nightmare sphere (freq bonus 10) The monster species that spawned more often: suxxor permamimic (freq bonus 30) The monster species that spawned more often: yuki-onna (freq bonus 18) The monster species that spawned more often: assassin bug (freq bonus 20) The monster species that spawned more often: forsaken girl (freq bonus 16) The monster species that spawned more often: gunner (freq bonus 18) The monster species that spawned more often: Mister Admonisher (freq bonus 20) The monster species that spawned more often: pseudodragon (freq bonus 20) The monster species that spawned more often: Scotland Yard special agent (freq bonus 16) The monster species that spawned more often: rope golem (freq bonus 10) The monster species that spawned more often: farao mummy (freq bonus 8) The monster species that spawned more often: Egas (freq bonus 8) The monster species that spawned more often: nuclear slime (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 5) The monster species that spawned more often: golden warp fungus (freq bonus 16) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: Xinvirae The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: deformed fish The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 39) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 23) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 37) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 14) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 2) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 56) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 3) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from having sickopathy (0) You leeched mana You had 1464 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (458) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 75% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor kicking boots (pink sneakers) cloak of leech (greek cloak) dwarvish cloak (hooded cloak) Scrolls scroll of bullshit (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of enchant armor (XOR ME HSALS) scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of phase door (MULY SA CITA NUL) scroll of standard id (VUS AS CORIUMA) scroll of cure (PUTIUS CONSIO) Spellbooks spellbook of message (apocryphic) Potions potion of restore ability (polka-dot) potion of healing (manky) Rings ring of teleport control (transparent) ring of confusion resistance (mithril) Wands wand of teleportation (sex toy) wand of magic missile (manzanita) Tools IC (many-wired thing) Gems worthless piece of yellow glass (yellow) anhydrite stone (teal) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 0 hobbit merchants (1 created) 0 kobolds (1 created) 0 grid bugs (4 created) 0 angbanders (1 created) 0 chameleons (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Basic) (3 of 20) Weapon Skills short sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) flail [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 4 pieces of gold, after 16 moves. Killer: heap of shit You were level 1 with a maximum of 11 hit points when you died. You reached the 448th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 446 4 flumpraxxa-Wil-Spe-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal), while praying unsuccessfully. - [9] 447 4 glycan-Pro-Acp-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [16] *448 4 flumpraxxa-Wil-Hep-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [11] 449 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 450 2 FIQ-Wil-Vam-Mal-Neu escaped the dungeon [max level 1]. 11 [11]