flumpraxxa, lawful male fenek Wild Talent ------- +.....| |.....| ...d..| |<(---| -|----- #, # [Flumpraxx the Poschengband Noob] St7 Dx11 Co11 In12 Wi10 Ch17 WilFenMalLaw S0 Dlvl:1 $0 HP-8(10) Pw10(10) AC1 MC3 Xp1/0 Wt386/1000 T105 Latest messages What do you want to wield? [- abcd or ?*] You are already wielding that! # You can't force anything without a proper weapon. What do you want to take off? [gh or ?*] You can't take that off. Not wearing any accessories. Use 'T' command to take off armor. What do you want to take off? [gh or ?*] Never mind. The RNG picks up an orange growth corpse {50}. splint mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). A robust suit of armor that offers good protection. You don't have enough energy to cast that spell. The required amount was 70. What do you want to use or apply? [morxy or ?*] Never mind. What do you want to zap? [xy or ?*] In what direction? [hykulnjb><] The bolt of fire bounces! The bolt of fire hits you! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: half physical damage You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 13% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 521) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14197 Monster spawn increase reached its maximum at turn 50421 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 172304 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: flame lord (freq bonus 8) The monster species that spawned more often: prime cursed lizard (freq bonus 18) The monster species that spawned more often: giant brown rat (freq bonus 12) The monster species that spawned more often: slimebesu lord (freq bonus 5) The monster species that spawned more often: undead fungus (freq bonus 4) The monster species that spawned more often: Jumbo the Elephant (freq bonus 12) The monster species that spawned more often: death ooze (freq bonus 6) The monster species that spawned more often: deformed galltrit (freq bonus 4) The monster species that spawned more often: Grund the Orc King (freq bonus 4) The monster species that spawned more often: undead mushroom (freq bonus 12) The monster species that spawned more often: nexus force fungus (freq bonus 30) The monster species that spawned more often: leprechaun elder (freq bonus 9) The monster species that spawned more often: war bear (freq bonus 18) The monster species that spawned more often: kagami mochi (freq bonus 4) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 8) The monster species that spawned more often: slime stalk (freq bonus 9) The monster species that spawned more often: eldrak (freq bonus 15) The monster species that spawned more often: great wyrm of balance (freq bonus 24) The monster species that spawned more often: azure force fungus (freq bonus 24) The monster species that spawned more often: water warp patch (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 5) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: eggman The monster species that never randomly spawned: Shiere The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: poison mage The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: hanging property The monster species that never randomly spawned: yukionna The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 9) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 18) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 8) Next attribute increase check would have come at turn 2338 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 You were level-drain resistant You were prevented from having phasing (0) You were prevented from having half physical damage (0) You had automatic searching You had 1395 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (108) You are dead Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven arrow (black runed arrow) Armor levitation boots (riding boots) cornuthaum (conical hat) cloak of drain resistance (storm coat) Scrolls scroll of magic mapping (DUHU DA SHUDI KURU WUTSIYA) scroll of secure identify (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of healing (CURSED GOLD DETECTION) scroll of mana (MIXING FUCK) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (VET POTE TONBE) scroll of cure (REDUC ENEMY POWER BY COQUETRY) Spellbooks spellbook of finger of death (dreamy) Potions potion of oil (dark) potion of Jolt Cola (silver) potion of blindness (brown oolong tea) Rings ring of free action (tin) ring of conflict (spanish) Wands wand of make invisible (hooked) wand of fire (subsurface) Tools sack (bag) chest (wooden container) oil lamp (lamp) Gems charoite stone (violet) worthless piece of yellowish brown glass (yellowish brown) anhydrite stone (cyan) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) petkeeping [Unskilled] (max Skilled) (2 of 20) martial arts [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Wizard) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent...