flumpraxxa, chaotic female xorn Wild Talent ------- |.....| +..<.@| |...v.| ------- [Flumpraxx the Poschengband Noob] St15 Dx6 Co12 In11 Wi11 Ch9 WilXorFemCha S0 Dlvl:1 $0 HP-3(10) Pw10(10) AC8 MC1 Xp1/0 Wt812/1450 T7 Latest messages Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [m-oswx or ?*] Never mind. The RNG turns into a lightning vortex! In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 9] In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 7] In what direction? [hykulnjb><] Ouch! That hurts! [-5 -> 2] What do you want to use or apply? [m-oswx or ?*] You light your potion. It gives off a dim light. What do you want to drink? [st or ?*] You burn your face. You die... Your inventory Weapons a - an uncursed +2 orcish arrow (in quiver) {1} b - an uncursed +5 dart {1} c - an uncursed -1 boomerang {1} d - an uncursed +0 droven arrow {1} e - an uncursed +0 broadsword (weapon in hand) {30} Armor f - an uncursed +0 orcish ring mail (being worn) {100} g - an uncursed +0 banded mail {160} h - an uncursed +0 bronze plate mail {200} i - an uncursed +0 chain mail {120} j - an uncursed +0 scale mail {100} Comestibles p - an uncursed tripe ration {1} q - an uncursed shrieker mushroom patch corpse {50} r - an uncursed food ration {1} Scrolls u - 2 uncursed scrolls of identify {2} D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks v - an uncursed spellbook of blank paper (0:3) {1} Potions t - an uncursed potion of polymorph {1} Rings k - an uncursed ring of slow digestion {1} l - an uncursed ring of levitation {1} Wands w - an uncursed wand of identify (0:2) {1} x - an uncursed wand of dream eater (0:4) {1} Tools m - an uncursed skeleton key {1} n - an uncursed oil lamp {1} o - an uncursed tin whistle {1} Gems y - 11 uncursed +0 rocks {6} z - an uncursed +0 worthless piece of cyan glass {1} A - 9 uncursed +0 worthless pieces of green glass {9} B - an uncursed +0 worthless piece of radiant glass {1} C - 2 uncursed +3 worthless pieces of yellowish brown glass {2} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: telepathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 107 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: lightsaber (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12438 Monster spawn increase reached its maximum at turn 54640 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 608762 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: clicking force patch (freq bonus 20) The monster species that spawned more often: cave creeper (freq bonus 24) The monster species that spawned more often: porter mean robber (freq bonus 20) The monster species that spawned more often: black stalk (freq bonus 20) The monster species that spawned more often: porter blocker fungus (freq bonus 32) The monster species that spawned more often: lava warp patch (freq bonus 16) The monster species that spawned more often: venomous spider (freq bonus 9) The monster species that spawned more often: frenzy sphere (freq bonus 6) The monster species that spawned more often: toxic warp fungus (freq bonus 16) The monster species that spawned more often: officer (freq bonus 4) The monster species that spawned more often: shard patch (freq bonus 10) The monster species that spawned more often: midget (freq bonus 18) The monster species that spawned more often: real earth hound (freq bonus 10) The monster species that spawned more often: catfish (freq bonus 8) The monster species that spawned more often: killer bee (freq bonus 8) The monster species that spawned more often: flaming sphere (freq bonus 40) The monster species that spawned more often: mindcrafter (freq bonus 30) The monster species that spawned more often: chaos evilist (freq bonus 15) The monster species that spawned more often: tree stalk (freq bonus 24) The monster species that spawned more often: fart elemental (freq bonus 40) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: red frog The monster species that never randomly spawned: shrieker The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: Maria The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: sluggish laser The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: cool dirigent The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 28) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 34) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Next attribute increase check would have come at turn 913 Strength training was -2 Dexterity training was -1 Wisdom training was -1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having wonderlegs (0) You had 1494 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Jiyva The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (464) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish arrow (crude arrow) droven arrow (obsidian arrow) Armor orcish ring mail (crude ring mail) Scrolls scroll of identify (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of healing (AMYBSOD DOES NOT KNOW C) scroll of mana (GICCC) scroll of phase door (ASHPD) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (WUEICHWUEICH WUEICHWUEICH) Spellbooks spellbook of blank paper (plain) Potions potion of oil (creamy) potion of polymorph (plaid) Rings ring of slow digestion (ridged) ring of levitation (aquamarine) Wands wand of identify (degraded) wand of dream eater (dogwood) Tools skeleton key (key) oil lamp (lamp) tin whistle (whistle) Gems worthless piece of cyan glass (cyan) worthless piece of green glass (green) worthless piece of radiant glass (radiant) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 lichens (1 created) 0 hata-hatas (1 created) 0 chameleons (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: burning potion of oil You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 466 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 467 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 flumpraxxa-Wil-Xor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a burning potion of oil. - [10]