flumpraxxa, neutral male sinful Wild Talent ------- .|F.... |.....| ...$.| ------- [Flumpraxx the Poschengband Noob] St11 Dx13 Co14 In11 Wi12 Ch7 WilSinMalNeu S0 Dlvl:1 $0 HP-1(10) Pw9(9) AC0 MC0 Xp1/0 Wt416/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a neutral male sinful Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You feel yourself speed up. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [m-ox-z or ?*] Never mind. What do you want to zap? [xy or ?*] In what direction? [hykulnjb><] The magic missile bounces! The magic missile hits you! You die... Final attributes You have transgressed Your alignment was -1025 Your max alignment was -92 You carried 102 sins You could not have this property at all: polymorph control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 246 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 634 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 76% Monster death drops spawned with only 85% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: lightsaber (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55056 Monster spawn increase reached its maximum at turn 90486 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 510114 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: damned (freq bonus 30) The monster species that spawned more often: special patch (freq bonus 20) The monster species that spawned more often: skeleton ettin (freq bonus 7) The monster species that spawned more often: sound turret (freq bonus 21) The monster species that spawned more often: taker warp fungus (freq bonus 16) The monster species that spawned more often: hell clan (freq bonus 9) The monster species that spawned more often: maidenhack horror (freq bonus 18) The monster species that spawned more often: digging nymph (freq bonus 18) The monster species that spawned more often: giant garnet frog (freq bonus 12) The monster species that spawned more often: fire demon (freq bonus 20) The monster species that spawned more often: agate fungus (freq bonus 30) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: gnolloid (freq bonus 24) The monster species that spawned more often: demonic black widow (freq bonus 42) The monster species that spawned more often: Cray (freq bonus 24) The monster species that spawned more often: sucker spore (freq bonus 6) The monster species that spawned more often: blast spore (freq bonus 18) The monster species that spawned more often: garter snake (freq bonus 36) The monster species that spawned more often: chevalier (freq bonus 12) The monster species that spawned more often: ixitxachitl priest (freq bonus 10) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 8) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: praetor The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: special growth The monster species that never randomly spawned: turkish woman The monster species that never randomly spawned: mad rage wolf The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: broken laser The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 14) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 25) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 90) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 20) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 9) Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having polymorph control (0) Your chance to block was 30% You had 1500 points of nutrition remaining You had confusion resistance You were very fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Butch DeLoria The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (184) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor speed boots (pink sneakers) Scrolls scroll of teleportation (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of remove curse (WA DO SHITAI NODESU KA) scroll of healing (APOKRAR DONENIGHT) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (MIS DES SBIL DE BRUNSEZEN) scroll of cure (ECNETOPINMO) Spellbooks spellbook of endure cold (sublime) Potions potion of paralysis (hallowed) potion of recovery (black) Rings ring of gain wisdom (moonstone) ring of gain constitution (carnelian) Wands wand of make invisible (mulberry) wand of magic missile (buzzing) Tools leather saddle (saddle) magic whistle (whistle) Gems flint stone (gray) worthless piece of green glass (green) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Grand Master) (1 of 20) searching [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...