flumpraxxa, chaotic male haxorish Wild Talent --. ....--- |... .%..%@----... --.%|)%.%%.... --------.....-- ..%..| -`..| |.- ...| ....| ...-- -.%.<| -`..|-....-- --^|.%..*.| |..---.*-- --- [Flumpraxx the Ambush Avoider] St12 Dx8 Co9 In9 Wi8 Ch6 WilHaxMalCha S2842 Mines:6 $14 HP-1(62) Pw86(86) AC8 MC0 Xp6/627 Wt309/2800 T1029 Weak Latest messages You hit the gnome. The gnome hits you! [-2 -> 11] Warning: HP low! You kill the gnome! You see here a gnome stalker corpse {650}. Do you really want to step into that pendulum trap? [yn] (n) You are hit by a pendulum! [-4 -> 8] Warning: HP low! You're pushed back! Do you really want to step into that pendulum trap? [yn] (n) You are hit by a pendulum! Wild Talent, your life force is running out. [-5 -> 3] Warning: HP low! You're pushed back! Do you really want to step into that pendulum trap? [yn] (n) You are hit by a pendulum! You die... Your inventory Weapons g - an uncursed +0 fleece bolt {1} Armor k - an uncursed -3 pair of unknown gauntlets {4} l - an uncursed +0 pair of high boots {8} p - an uncursed +0 cloak of displacement {4} q - an uncursed +1 dwarvish mithril-coat {60} r - an uncursed +0 helmet {20} s - an uncursed +0 tar chain mail {120} M - an uncursed +0 mummy wrapping {2} Comestibles y - a blessed tin of village idiot meat {1} z - 4 uncursed bananas {2} Scrolls a - an uncursed scroll of blank paper {1} D - 10 uncursed scrolls of healing {10} E - 8 uncursed scrolls of mana {8} F - 5 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of cure {2} O - a blessed scroll of tele level {1} Spellbooks h - an uncursed spellbook of healing (0:9) {1} C - an uncursed spellbook of invisibility (0:9) {1} J - an uncursed spellbook of cause fear (1:6) {1} Wands j - an uncursed wand of speed monster (0:15) {1} x - an uncursed wand of undead turning (0:6) {1} U - an uncursed wand of fear (0:10) {1} V - an uncursed wand of charging (0:25) {1} W - an uncursed wand of paralysis (0:15) {1} Tools B - an uncursed bag of digestion {8} I - an uncursed medical kit {24} L - 4 uncursed tallow candles {2} Gems # - an uncursed +0 worthless piece of blue glass {1} # - 2 uncursed +0 worthless pieces of yellowish brown glass {2} # - 9 uncursed +2 rocks {5} # - 2 uncursed +0 worthless pieces of black glass {2} # - an uncursed +0 halite stone {1} # - 2 uncursed +0 worthless pieces of pink glass {2} # - an uncursed +0 worthless piece of yellow glass {1} X - 8 uncursed +1 rocks {4} Y - an uncursed +0 worthless piece of teal glass {1} Z - an uncursed +0 peridot {1} Contents of the bag of digestion: an uncursed lock pick {1} an uncursed ring of aggravate monster {1} an uncursed -1 ring of gain strength {1} Contents of the medical kit: a blessed phial {2} a blessed bandage {1} a blessed bandage {1} an uncursed phial {2} an uncursed bandage {1} a cursed bandage {1} 8 uncursed pills {8} an uncursed bandage {1} 2 uncursed phials {4} an uncursed bandage {1} 2 uncursed bandages {2} 2 cursed phials {4} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Potion drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bow (turn 71) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19725 Monster spawn increase reached its maximum at turn 56716 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 59906 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: mysterious lady (freq bonus 15) The monster species that spawned more often: Giacomo Casanova (freq bonus 3) The monster species that spawned more often: inficated one (freq bonus 9) The monster species that spawned more often: Ludgera (freq bonus 56) The monster species that spawned more often: Elena's platform sandal (freq bonus 6) The monster species that spawned more often: sucker warp fungus (freq bonus 8) The monster species that spawned more often: grizzly bear (freq bonus 24) The monster species that spawned more often: myu (freq bonus 30) The monster species that spawned more often: ringwraith (freq bonus 8) The monster species that spawned more often: Ronja (freq bonus 40) The monster species that spawned more often: real patch (freq bonus 18) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 8) The monster species that spawned more often: Ujeblex (freq bonus 8) The monster species that spawned more often: unreal force patch (freq bonus 14) The monster species that spawned more often: slime fungus (freq bonus 10) The monster species that spawned more often: ¬¨6Ï (freq bonus 9) The monster species that spawned more often: Andor Drakon (freq bonus 12) The monster species that spawned more often: scarlet stalk (freq bonus 14) The monster species that spawned more often: atzilut sephirah (freq bonus 4) The monster species that spawned more often: translucent force patch (freq bonus 5) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: ˆYz¡PUùÍH The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: consul The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: Baphomet The monster species that never randomly spawned: deceiving growth The monster species that never randomly spawned: sane fungus The monster species that never randomly spawned: Vanessa The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 19) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 49) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Next attribute increase check would have come at turn 1167 Strength training was 25 Dexterity training was 28 Wisdom training was 17 Constitution training was 29 You were prevented from having drain resistance (0) You were prevented from having half physical damage (0) You were telepathic You had 139 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - poison brand 3 elemental 90% 190% b - create familiar 7 occult 99% 590% c - cause fear 3 enchant 90% 91% d - healing 1 healing 0% 94% e - invisibility 4 body 90% 96% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) summon pet 3 O LIMIT(0) Discoveries Weapons guisarme (pruning hook) Armor unknown gauntlets (princess gloves) high boots (jackboots) orcish ring mail (crude ring mail) cloak of displacement (politician cloak) helmet (complete helmet) Scrolls scroll of identify (PIETEIKUMU KLUDA) scroll of frost (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of taming (M7M6YU) scroll of ice (FELLOW LEAF ELF STAT CANNT LOWED) scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (XOR ME HSALS) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) scroll of genocide (STAT STUNT IS MORE IMPORTANT) scroll called ieft (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of magic mapping (POKEMON GO KILLS PEOPLE) scroll called oiewft (CAN EAT FRUITMORE) scroll of gold detection (NHQDB IS ACTUALLY KERIOQDB) scroll of resistance (SECTUM SEMPRA) scroll of blank paper (unlabeled) scroll of tele level (POWER IS GREATER THE BASE IS LESS) Spellbooks spellbook of create familiar (vermilion) spellbook of poison brand (crying) spellbook of cause fear (mysterious) spellbook of healing (talkative) spellbook of invisibility (fleecy) Potions potion of gain energy (violet) potion of clairvoyance (fuming) potion of oil (anise seed) potion of vampire blood (blood-red) potion called oieawftkawfo (creamy) potion of invisibility (purple) potion of monster detection (gray) potion of stunning (reddish) Rings ring of polymorph control (crop) ring of gain strength (tar) ring of aggravate monster (rigged) Wands wand of fear (golden) wand of charging (automatic) wand of paralysis (wooden) wand of speed monster (tar) wand of mutation (yarn) wand of undead turning (radiating) Tools skeleton key (key) bag of digestion (bag) medical kit (leather bag) tallow candle (candle) Gems worthless piece of teal glass (teal) peridot (cyan) worthless piece of yellow glass (yellow) worthless piece of pink glass (pink) halite stone (white) worthless piece of black glass (black) worthless piece of yellowish brown glass (yellowish brown) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 acid blobs (1 created) a blue blob 0 pack foxes (1 created) 0 scruffy little dogs (1 created) a racoon dog 2 scrawny cats (1 created) a hobbit merchant a wimp a hobbit (2 created) a duergar thief a hobbit bandit 0 hobbit wizards (1 created) 0 player dolgsmen (1 created) a dwarven artillery wizard 0 hidden dwarven wizards (1 created) 0 mind imps (1 created) a kobold a small group kobold 0 forest moogles (1 created) 0 little leprechauns (1 created) 0 leprechauns (2 created) a goblin 0 mega goblins (1 created) a hill orc (2 created) 0 Isengard orcs (3 created) 0 rock piercers (1 created) a rothe a sewer rat (2 created) 2 visor sewer rats a rabbit 0 black rats (1 created) 0 wild rabbits (1 created) an eevee a baby metroid 0 larvae (2 created) 0 alien spores (1 created) a bat 0 sparrows (1 created) 0 fruit bats (1 created) 0 emus (1 created) 0 porter lichens (2 created) 0 spore lichens (1 created) 0 mean growths (1 created) 0 orange fungi (1 created) a red growth 0 cyan growths (1 created) 3 gnomes (8 created) 2 gnome stalkers an intermediate gnome a gnome lord (3 created) 2 gnome watchers (3 created) 2 gnomish wizards (3 created) 0 porn gnomes (1 created) 0 gnome warriors (1 created) 0 Kop Sergeants (1 created) 0 kobold mummies (1 created) 0 tasloi mummies (2 created) a gnome mummy 0 orc mummies (1 created) 0 dwarf mummies (1 created) an elf mummy 0 garter snakes (1 created) a roomba 0 monkeys (1 created) 0 kobold zombies (1 created) 0 gnome zombies (2 created) an orc zombie 0 elf zombies (1 created) 0 karakasas (1 created) 0 straw golems (1 created) a friendly adventurer a battle scarred ronin a dunadan 0 rangers (1 created) 0 item masters (10 created) 0 shopkeepers (1 created) a tortoise (7 created) a hata-hata 0 tuna (1 created) a legged tuna 0 eel-lizards (1 created) 0 newts (1 created) a gecko 0 chameleons (1 created) 0 colorless mushroom patches (2 created) 0 sukkiri flowers (1 created) 0 plague poppies (1 created) 0 grey mushroom patches (2 created) 0 white mushroom patches (1 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (2 created) 0 fried chickens (2 created) 0 roast gooses (1 created) 0 mercury mushroom patches (1 created) 0 bad eggs (2 created) 0 red mushroom patches (1 created) 0 razorvines (1 created) a two of spades a two of hearts 0 small turrets (1 created) 0 flying stalker piranhas (1 created) 0 jumping eels (1 created) 0 jumping shock eels (2 created) a gem trove 0 health troves (1 created) 0 unihorn troves (1 created) 153 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 45 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills shield [Unskilled] (max Basic) (7 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Master) (1 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent... You died in The Gnomish Mines on dungeon level 6 with 2841 points, and 14 pieces of gold, after 1029 moves. Killer: pendulum You were level 6 with a maximum of 62 hit points when you died. You reached the 117th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 115 2870 gagarinx-Wiz-Red-Mal-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a monster (invisible Ms. Aklavik, the shopkeeper). - [98] 116 2868 AceSeven5-Wan-War-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a monster (red dragon). - [68] *117 2841 flumpraxxa-Wil-Hax-Mal-Cha died in The Gnomish Mines on level 6. Killed by a pendulum. - [62] 118 2830 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 21. Killed by a monster (bag money). - [26] 119 2731 SexyIvy-Wil-Vam-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (ego-troll mummy). - [67]