flumpraxxa, neutral male specialist Wild Talent ----- |*..| |..(| |..d| |.@%. ---.- [Flumpraxx the Poschengband Noob] St11 Dx5 Co9 In10 Wi8 Ch11 WilSpeMalNeu S4 Dlvl:1 $0 HP0(9) Pw9(9) AC12 MC0 Xp1/1 Wt391/1100 T44 Latest messages You miss the pack jackal. The pack jackal bites you! [-2 -> 5] The pack jackal misses. You kill the pack jackal! The pack jackal bites you! [-1 -> 4] You miss the pack jackal. The pack jackal bites you! [-1 -> 3] You hit the pack jackal. You hear some noises in the distance. You hear a door open. The pack jackal bites you! [-1 -> 2] # Are you sure you want to pray? [yn] (n) You begin praying to Mandos. The pack jackal bites you! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: cold resistance You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 69% Potion drop chance was reduced to 89% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: quarterstaff (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40680 Monster spawn increase reached its maximum at turn 65804 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 417906 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: tufted asian girl (freq bonus 24) The monster species that spawned more often: Zalnok (freq bonus 16) The monster species that spawned more often: pile of titanium coins (freq bonus 10) The monster species that spawned more often: grandmaster lich (freq bonus 20) The monster species that spawned more often: red worm (freq bonus 6) The monster species that spawned more often: mirror ogre (freq bonus 4) The monster species that spawned more often: cheesehead (freq bonus 2) The monster species that spawned more often: translucent growth (freq bonus 8) The monster species that spawned more often: livingstone (freq bonus 24) The monster species that spawned more often: undead ranger (freq bonus 12) The monster species that spawned more often: glowing warp patch (freq bonus 10) The monster species that spawned more often: doombat (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 7) The monster species that spawned more often: petty venomous nymph (freq bonus 4) The monster species that spawned more often: reuvir (freq bonus 24) The monster species that spawned more often: humanlike dragon (freq bonus 12) The monster species that spawned more often: Mary-Sue (freq bonus 24) The monster species that spawned more often: red force fungus (freq bonus 4) The monster species that spawned more often: sudden appearer (freq bonus 6) The monster species that spawned more often: toxic patch (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 16) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster species that never randomly spawned: cheeky pupil biter The monster species that never randomly spawned: okutan The monster species that never randomly spawned: incompetent pseudo-principal The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: toxic sphere The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: snail The monster species that never randomly spawned: pretty magical girl The monster species that never randomly spawned: walking corpse The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 130) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 2) Next attribute increase check would have come at turn 793 Strength training was 2 Dexterity training was 2 Wisdom training was -1 Constitution training was 1 You were paralyzed (-3) You were prevented from having cold resistance (0) You were prevented from having peacevision (0) You had 2255 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (494) You are dead Spells known in the end Name Level Category Fail Memory a - chaos bolt 5 chaos 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven short sword (black runed short sword) Armor fumble boots (sharp-edged sandals) Scrolls scroll of fire (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of enchant armor (NUMB IF HITTED SERIOUS IF HURT) scroll of healing (VALLATTA SPEATT) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (NONO STENTUM) scroll of standard id (6 TIME) scroll of cure (FELLOW ELF STUNT IS MORE HITTING) Spellbooks spellbook of chaos bolt (armored) Potions potion of blindness (ochre) potion of hallucination (vapor) Rings ring of aggravate monster (cut) ring of teleport control (lapis lazuli) Wands wand of teleportation (measured) wand of striking (paper) Tools chest (wooden container) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of blue glass (blue) worthless piece of violet glass (violet) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...