flumpraxxa, lawful female rohirrim Wild Talent ---+- |$.@| |.w.| |...+ ----- [Flumpraxx the Poschengband Noob] St11 Dx6 Co9 In8 Wi14 Ch7 WilRohFemLaw S0 Dlvl:1 $0 HP10(10) Pw9(9) AC-1 MC7 Xp1/0 Wt499/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a lawful female rohirrim Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! cloak of bad trapping - This is a piece of armor. Color: bright blue. Material: pourpoor. Appearance: difficult cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak will make the game more difficult by spawning much higher-level monsters. This cloak causes all bad traps to have the same spawn chance. It grants very good armor class and 7 points of magic cancellation. What do you want to use or apply? [bcm-oxy or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 90% Monster death drops spawned with only 86% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: hammer (turn 28) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29437 Monster spawn increase reached its maximum at turn 137697 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 540575 The monster class that cannot be genocided was naga The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: animated copper statue (freq bonus 15) The monster species that spawned more often: up-pushing vortex (freq bonus 8) The monster species that spawned more often: Fierna (freq bonus 3) The monster species that spawned more often: winter wolf boss (freq bonus 15) The monster species that spawned more often: wiper rubber (freq bonus 20) The monster species that spawned more often: dark wraith (freq bonus 18) The monster species that spawned more often: clicking colony (freq bonus 24) The monster species that spawned more often: autist (freq bonus 9) The monster species that spawned more often: ancient turret (freq bonus 6) The monster species that spawned more often: opal mushroom (freq bonus 24) The monster species that spawned more often: cheesehead (freq bonus 24) The monster species that spawned more often: giant shark (freq bonus 32) The monster species that spawned more often: cave troll (freq bonus 3) The monster species that spawned more often: silver ogre (freq bonus 12) The monster species that spawned more often: Max (freq bonus 8) The monster species that spawned more often: giant totoro (freq bonus 4) The monster species that spawned more often: wooden golem (freq bonus 6) The monster species that spawned more often: three of clubs (freq bonus 8) The monster species that spawned more often: Madeleine (freq bonus 4) The monster species that spawned more often: flying dryad (freq bonus 72) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 16) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: legion devil grunt The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: camel The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: ebony spore The monster species that never randomly spawned: camperstriker The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: lava trove The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 86) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 2) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You were prevented from having half physical damage (0) You were prevented from having double attacks (0) Your chance to block was 20% You had 1500 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blink 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) dwarvish battle-axe (beaked axe) droven bow (spider-legged bow) Armor cloak of bad trapping (difficult cloak) Scrolls scroll of enchant armor (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of trap disarming (PERQUE SON ELS MESTRES) scroll of healing (FORGETABOUTIT) scroll of mana (FORAGAN MISROCH TULEVEI) scroll of phase door (PENIS MASTURBATION) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) Spellbooks spellbook of lightning (decrepit) Potions potion of levitation (greasy) potion of full healing (stevia) Rings ring of levitation (jet) ring of searching (forking) Wands wand of extra healing (avada kedavra) wand of sleep (marble) Tools tallow candle (candle) skeleton key (key) leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent... Youescaped from the dungeon with 0 points,