flumpraxxa, lawful male peacemaker Wild Talent ------- |.....| |.....|###,# |.....|,,,,---------- |......,##,.........+ ---.---## ,|........|####,,## #,,# |.........,,,,,,,# ##,### |........|######,# #,,,# |........+ #,,# ###,# ---------- ##,# ------.-- #%# |.......| #,) |.......| |.......| |<......| |.......| |........ --------- [Flumpraxx the Poschengband Noob] St13 Dx14 Co7 In9 Wi10 Ch15 WilPeaMalLaw S89 Dlvl:2 $23 HP-1(9) Pw9(9) AC0 MC3 Xp1/4 Wt514/1100 T107 Satiated Latest messages You see here a femmymondaine corpse {600}. What do you want to eat? [qrM or ?*,] This femmymondaine corpse tastes terrible! You hear crashing rock. You finish eating the femmymondaine corpse. You feel more attractive! You feel charismatic! You hear crashing rock. There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! In what direction? [hykulnjb><] You kick the demimondaine. You kill the demimondaine! N - a scroll of healing {1}. You see here a demimondaine corpse {600}. You hear crashing rock. You hear a flinging sound. You are hit by an arrow! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27396 Monster spawn increase reached its maximum at turn 64266 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 219555 The monster class that cannot be genocided was piercer The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: arch-lich (freq bonus 12) The monster species that spawned more often: porter phaser stalk (freq bonus 3) The monster species that spawned more often: cat mummy (freq bonus 5) The monster species that spawned more often: Peace (freq bonus 18) The monster species that spawned more often: threshold mold (freq bonus 20) The monster species that spawned more often: albino spore (freq bonus 5) The monster species that spawned more often: flying guy (freq bonus 4) The monster species that spawned more often: river giant (freq bonus 18) The monster species that spawned more often: carrion bird (freq bonus 12) The monster species that spawned more often: big centipede (freq bonus 6) The monster species that spawned more often: immobile patch (freq bonus 9) The monster species that spawned more often: brown stalk (freq bonus 6) The monster species that spawned more often: snaring swarmer (freq bonus 32) The monster species that spawned more often: chaser shadow (freq bonus 16) The monster species that spawned more often: Kumo, the demon spider (freq bonus 4) The monster species that spawned more often: blue horror (freq bonus 8) The monster species that spawned more often: green mewlip (freq bonus 9) The monster species that spawned more often: bear clan mage (freq bonus 18) The monster species that spawned more often: baby leviathan (freq bonus 3) The monster species that spawned more often: dull draconian (freq bonus 8) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: burninator The monster species that never randomly spawned: Jens The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: stormcrow The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 33) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 17) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 64) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 9) Next attribute increase check would have come at turn 1705 Strength training was 4 Dexterity training was 0 Wisdom training was 3 Constitution training was 3 You were sleep resistant You were disintegration-resistant You were level-drain resistant You were prevented from having confusion resistance (0) You were prevented from having an increased fear factor (0) You were aware of the presence of topmodels You had 2607 points of nutrition remaining You were invisible You had slower digestion You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dudley, the RNG and Tariru Your deity was Dudley The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (57) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 99% b - charm monster 4 enchant 90% 299% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) Armor cloak of invisibility (homicidal cloak) kicking boots (ski heels) oilskin cloak (slippery cloak) Scrolls scroll of scare monster (TO DO CANCENUS) scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (SECTUM SEMPRA) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (ATTACK BY POLYGONAL) Spellbooks spellbook of sleep (lupine) spellbook of charm monster (nexus) Potions potion of restore ability (brilliant blue) potion of booze (foaming) Rings ring of searching (inka) ring of sustain ability (rainbow) Wands wand of objection (radioactive) wand of striking (rusty) Tools bag of holding (bag) wax candle (candle) Gems worthless piece of black glass (black) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Unskilled] (max Skilled) (1 of 20) searching [Unskilled] (max Skilled) (1 of 20) petkeeping [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...