flumpraxxa, lawful female impish Wild Talent ---------.---- |..........$.| |............| |...k........| |...@........| -------------- [Flumpraxx the Poschengband Noob] St14 Dx15 Co8 In10 Wi5 Ch12 WilWimFemLaw S0 Dlvl:1 $0 HP9(9) Pw9(9) AC-11 MC9 Xp1/0 Wt465/1200 T1 Latest messages Restoring save file... Warning: Low Local Memory. Freeing description strings. (14x) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: reflection You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: trident (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38432 Monster spawn increase reached its maximum at turn 54347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1480188 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: werejabberwock (freq bonus 36) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: black knight (freq bonus 16) The monster species that spawned more often: petty glib vortex (freq bonus 24) The monster species that spawned more often: petro spore (freq bonus 18) The monster species that spawned more often: twin bee (freq bonus 12) The monster species that spawned more often: corpse fish (freq bonus 24) The monster species that spawned more often: real dwarven warrior (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 12) The monster species that spawned more often: damned (freq bonus 45) The monster species that spawned more often: ECM nerve head (freq bonus 12) The monster species that spawned more often: in the net (freq bonus 36) The monster species that spawned more often: remodeled puppy (freq bonus 48) The monster species that spawned more often: bread-and butterfly (freq bonus 10) The monster species that spawned more often: disco bouncer (freq bonus 16) The monster species that spawned more often: escalator monster (freq bonus 8) The monster species that spawned more often: dark female android (freq bonus 42) The monster species that spawned more often: Medusa's pet fish (freq bonus 10) The monster species that spawned more often: digging nymph (freq bonus 20) The monster species that spawned more often: group dwarf (freq bonus 60) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 12) The monster species that never randomly spawned: giant ego mimic The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: quadruhorse The monster species that never randomly spawned: real growth The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: afternoon caller The monster species that never randomly spawned: evasive riot breaker The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 190) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had the following problem: There was low local memory. (0) You were prevented from having reflection (0) You were prevented from having quad attacks (0) You had infravision You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tenebrous, Chupoclops and Malphas Your deity was Tenebrous The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1046) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor out of memory helmet (frequent helmet) kicking boots (thigh boots) Scrolls scroll of stinking cloud (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of teleportation (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of healing (TEPER VY MERTVY) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (SMOKING KILLS) Spellbooks spellbook of slow monster (fullpost) Potions potion of levitation (squishy) potion of blindness (smoky) Rings ring of increase damage (forking) ring of gain strength (brittle) Wands wand of fear (underestimated) wand of secret door detection (cloth) Tools wax candle (candle) tallow candle (candle) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye flumpraxxa the Wild Talent... Youescaped from the dungeon with 0 points,