flumpraxxa, lawful male bastard Wild Talent ### ,@) ,,, ........ ----- -- -----.-- |......| |......| |...<... -------- [Flumpraxx the Poschengband Noob] St12 Dx8 Co9 In11 Wi8 Ch9 WilBasMalLaw S0 Dlvl:1 $0 HP0(8) Pw8(8) AC0 MC0 Xp1/0 Wt725/1150 T24 Latest messages l - a crop ring (on left hand) {1}. The RNG turns into a stone kobold! What do you want to read? [klu-wH-L or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [f or ?*] Your banded mail glows silver for a moment. Call a scroll labeled EDGE PROTECTION: The RNG turns into a white unicorn foal! What do you want to read? [klvwH-L or ?*] As you read the scroll, it disappears. You feel revitalized. What do you want to read? [klvwH-K or ?*] As you read the scroll, it disappears. You feel healthier! What do you want to read? [klvwH-K or ?*] You feel a wrenching sensation. You hear a flinging sound. You are hit by a dagger. You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: poison resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 121 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 50% Potion drop chance was reduced to 96% Monster death drops spawned with only 76% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68510 Monster spawn increase reached its maximum at turn 173870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 974124 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: bronze dragon (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 4) The monster species that spawned more often: chasing soldier ant (freq bonus 15) The monster species that spawned more often: wooden golem (freq bonus 6) The monster species that spawned more often: hellbound spirit (freq bonus 6) The monster species that spawned more often: ultimate destruction dino (freq bonus 14) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 4) The monster species that spawned more often: corsair of Umbar (freq bonus 8) The monster species that spawned more often: glare colony (freq bonus 36) The monster species that spawned more often: fighter (freq bonus 24) The monster species that spawned more often: robo turret (freq bonus 48) The monster species that spawned more often: porter mimic (freq bonus 10) The monster species that spawned more often: aligned priest mummy (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 12) The monster species that spawned more often: war bantam (freq bonus 3) The monster species that spawned more often: colluded spore (freq bonus 5) The monster species that spawned more often: Douglas Adams (freq bonus 14) The monster species that spawned more often: winged kobold (freq bonus 10) The monster species that spawned more often: wyvern (freq bonus 24) The monster species that spawned more often: large bat (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: real impact hound The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: nightshade The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: small door mimic The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 106) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 52) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 18) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 2 You were shock resistant You were paralyzed (-5) You were prevented from having poison resistance (0) You were prevented from having warning (0) You had 1476 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (376) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll called iefwt (EDGE PROTECTION) scroll of cure (VET POTE TONBE) scroll of healing (SYMANTEC KILLS RANSOM ISDA) Rings ring of gain dexterity (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...