flumpraxxa, chaotic male leprechaun Wild Talent ----- |.(.. |)..| |.+.. |...| ----- --------- ......r.| |.......| ........| ---.....| |...... |.....| ------- [Flumpraxx the Poschengband Noob] St7 Dx8 Co6 In8 Wi10 Ch10 WilLepMalCha S134 Dlvl:1 $0 HP10(10) Pw11(11) AC2 MC3 Xp1/6 Wt159/750 T38 Latest messages # In what direction? [hykulnjb><] There is an uncursed chest {752} here, force its lock? [ynq] (q) You force your axe into a crack and pry. You succeed in forcing the lock. # There is an uncursed chest {752} here, loot it? [ynq] (q) You carefully open the chest... H - a mulberry potion {1}. The RNG turns into a giant blue mouse! What do you want to drink? [rsH or ?*] Gee! All of a sudden, you can't see yourself. What do you want to wield? [- abcde or ?*] c - an uncursed +0 mithril whip (weapon in hand) {6}. What do you want to use or apply? [bdmnwx or ?*] Sorry, I don't know how to use that. What do you want to zap? [wx or ?*] (3x) Never mind. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46624 Monster spawn increase reached its maximum at turn 68623 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 66420 The monster class that cannot be genocided was golem The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 28) The monster species that spawned more often: quaestor (freq bonus 6) The monster species that spawned more often: saiyan (freq bonus 5) The monster species that spawned more often: uberwumpus (freq bonus 6) The monster species that spawned more often: flying rogue (freq bonus 18) The monster species that spawned more often: turkish bandit (freq bonus 12) The monster species that spawned more often: dark familiar (freq bonus 15) The monster species that spawned more often: Kaschei (freq bonus 36) The monster species that spawned more often: lethe patch (freq bonus 10) The monster species that spawned more often: glare turret (freq bonus 12) The monster species that spawned more often: demonic lich (freq bonus 45) The monster species that spawned more often: trap force patch (freq bonus 15) The monster species that spawned more often: cursed cadaver (freq bonus 12) The monster species that spawned more often: pisaca (freq bonus 32) The monster species that spawned more often: maelstrom (freq bonus 16) The monster species that spawned more often: real dwarven warrior (freq bonus 36) The monster species that spawned more often: submarine goblin (freq bonus 27) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 36) The monster species that spawned more often: soul killer shaman (freq bonus 21) The monster species that spawned more often: absent patch (freq bonus 18) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: door permamimic The monster species that never randomly spawned: armored larva The monster species that never randomly spawned: vitality trove The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: RNG fish The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: shard colony The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 47) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 30) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 9) Next attribute increase check would have come at turn 308 Strength training was 6 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were prevented from having petrification resistance (0) You were prevented from having double attacks (0) Your chance to block was 32% You had 1457 points of nutrition remaining You were invisible You could teleport You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (605) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 37% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor shield of mobility (slippery shield) kicking boots (stroking boots) oilskin cloak (slippery cloak) Scrolls scroll of gold detection (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of scare monster (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (CARPE DIEM) Spellbooks spellbook of light (candy) Potions potion of see invisible (baloon flower) potion of paralysis (slimy) potion of invisibility (mulberry) Rings ring of gain strength (zircon) ring of poison resistance (spanish) Wands wand of tele level (fogwood) wand of magic missile (edgy) Tools chest (wooden container) Gems worthless piece of red glass (red) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills long sword [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Master) (0 of 20) Spellcasting Skills chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...