flumpraxxa, chaotic male cortex Wild Talent @ ¯ F % [Flumpraxx the Poschengband Noob] St11 Dx11 Co13 In7 Wi10 Ch9 WilCorMalCha S0 Dlvl:1 $0 HP-2(11) Pw11(11) AC1 MC1 Xp1/0 Wt529/1300 T4 Blind Latest messages conglomerate pick - This is a tool. Color: gray. Material: stone. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This pick-axe can be applied to dig through walls, boulders or the floor, and it does a little more damage than a regular pick-axe. What do you want to drink? [rs or ?*] That is a silly thing to drink. What do you want to drink? [rs or ?*] That is a silly thing to drink. What do you want to drink? [rs or ?*] Never mind. potion of numbness - This is a potion. Color: cyan. Material: glass. Appearance: aquamarine. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Your limbs will be numbed from quaffing this potion, so you're probably better off using it against a monster instead. What do you want to use or apply? [bm-ovwy or ?*] You arm your frag grenade. What do you want to use or apply? [bm-ovwy or ?*] It's already armed! Something explodes inside your knapsack! [-4 -> 7] You hear a blast. You kill poor The RNG! Maybe not... You are caught in the fireball! Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13184 Monster spawn increase reached its maximum at turn 55199 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1051380 The monster class that cannot be genocided was rodent The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: ill warp patch (freq bonus 48) The monster species that spawned more often: infected fly (freq bonus 48) The monster species that spawned more often: festering appendages (freq bonus 14) The monster species that spawned more often: greater daemon (freq bonus 18) The monster species that spawned more often: ice lizard (freq bonus 32) The monster species that spawned more often: blue light (freq bonus 8) The monster species that spawned more often: real and true principal (freq bonus 36) The monster species that spawned more often: Nimune (freq bonus 21) The monster species that spawned more often: chasing yellow jacket (freq bonus 18) The monster species that spawned more often: goblin guide (freq bonus 28) The monster species that spawned more often: quantum patch (freq bonus 48) The monster species that spawned more often: hot lava blob (freq bonus 40) The monster species that spawned more often: felwing (freq bonus 22) The monster species that spawned more often: red card (freq bonus 72) The monster species that spawned more often: sepia patch (freq bonus 33) The monster species that spawned more often: pig (freq bonus 28) The monster species that spawned more often: Nai-no-kami (freq bonus 60) The monster species that spawned more often: petty nupperibo (freq bonus 16) The monster species that spawned more often: luddite (freq bonus 18) The monster species that spawned more often: hidden gas spore (freq bonus 36) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: giant lodestone dragonfly The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: friend nymph The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: wood elf ranger The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 178) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 19) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 20) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 3) Next attribute increase check would have come at turn 817 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1498 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (847) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Armor kicking boots (erotic boots) Scrolls scroll of identify (MA MILLOCOR) scroll of healing (SWEETHEART BUNDLE) scroll of mana (ATTACK BY POLYGONAL) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) Spellbooks spellbook of lightning (orange) Potions potion of water (clear) potion of numbness (aquamarine) Rings ring of stealth (immaterial) ring of teleportation (thallium) Wands wand of slow monster (brittle) wand of magic missile (blooming) Tools tallow candle (candle) Gems flint stone (gray) kunzite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Skilled) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...