flumpraxxa, chaotic male undefined Wild Talent ----- |.$.| ...| |...| |...| |@..| |o... ----- [Flumpraxx the Poschengband Noob] St6 Dx8 Co13 In11 Wi8 Ch10 WilUndMalCha S0 Dlvl:1 $0 HP9(9) Pw9(9) AC-11 MC2 Xp1/0 Wt674/1050 T2 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a chaotic male undefined Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You walk very quietly. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! kokken - This is a weapon. Color: gray. Material: silver. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Silver crossbow ammo. They deal very good damage. What do you want to use or apply? [bem-oxy or ?*] You switch your assault rifle to burst mode. What do you want to use or apply? [bem-oxy or ?*] Never mind. Autopickup: OFF. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: numbopathy You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19935 Monster spawn increase reached its maximum at turn 138205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 154122 The monster class that cannot be genocided was naga The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: spore mushroom (freq bonus 45) The monster species that spawned more often: gravity chicken (freq bonus 3) The monster species that spawned more often: undead goff (freq bonus 36) The monster species that spawned more often: kobold archer (freq bonus 4) The monster species that spawned more often: advanced gnome wizard (freq bonus 32) The monster species that spawned more often: funny boar (freq bonus 9) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 33) The monster species that spawned more often: dim warp fungus (freq bonus 84) The monster species that spawned more often: baby purple dragon (freq bonus 40) The monster species that spawned more often: phasing frost giant (freq bonus 12) The monster species that spawned more often: freezer mimic (freq bonus 10) The monster species that spawned more often: solar creeper (freq bonus 4) The monster species that spawned more often: pustulent growth (freq bonus 18) The monster species that spawned more often: apprentice light wall (freq bonus 24) The monster species that spawned more often: slimy spore (freq bonus 24) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 30) The monster species that spawned more often: triah sephirah (freq bonus 8) The monster species that spawned more often: Amelje (freq bonus 4) The monster species that spawned more often: Mr. Prosser (freq bonus 8) The monster species that spawned more often: slimebesu lord (freq bonus 18) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: energy vortex The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: starlet bundle The monster species that never randomly spawned: randomizer draconian The monster species that never randomly spawned: Ape Head The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: ancient order mindcrafter The monster species that never randomly spawned: translator The monster species that never randomly spawned: random monster The monster species that never randomly spawned: ultramarine warp fungus The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 212) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 20) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having numbopathy (0) You were prevented from having glib combat (0) You had 1499 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor elven boots (stroking boots) Scrolls scroll of taming (CLONE MONSTER) scroll of remove curse (GO AWAY) scroll of healing (HCUO) scroll of mana (PRATYAVAYAH) scroll of phase door (LOREM IPSUM SIT AMET) scroll of standard id (NNA GI NA ARA MKPURU AMU) scroll of cure (PURE VIRTUAL FUNCTION CALL) Spellbooks spellbook of cure confusion (korean) Potions potion of clairvoyance (ghostly) potion of restore ability (raspberry) Rings ring of sustain ability (cellulose) ring of hunger (illegible) Wands wand of magic missile (fuchsia) wand of fire (irregular) Tools oilskin sack (bag) tin whistle (whistle) Gems worthless piece of white glass (white) worthless piece of green glass (green) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...