flumpraxxa, chaotic female gnomish Wild Talent -------------- |............ |.......k....| |..........r.- |...........@| --- ---------- [Flumpraxx the Poschengband Noob] St6 Dx8 Co12 In16 Wi14 Ch12 WilGnoFemCha S0 Dlvl:1 $0 HP-1(9) Pw10(10) AC3 MC3 Xp1/0 Wt238/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a chaotic female gnomish Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to use or apply? [mnoxy or ?*] Never mind. What do you want to read? [klu-wD-H or ?*] As you read the scroll, it disappears. You have found a scroll of genocide! What monster do you want to genocide? [type the name] Wiped out all gnomes. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 44 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 75% Ring drop chance was reduced to 84% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 45% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: elemental spells (turn 120) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15273 Monster spawn increase reached its maximum at turn 91513 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 194956 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: street thug (freq bonus 7) The monster species that spawned more often: teal warp fungus (freq bonus 24) The monster species that spawned more often: cave speeder (freq bonus 40) The monster species that spawned more often: ferrous light (freq bonus 14) The monster species that spawned more often: Yennoghu (freq bonus 40) The monster species that spawned more often: ancient golden dragon (freq bonus 11) The monster species that spawned more often: evasive homunculus (freq bonus 64) The monster species that spawned more often: purple warp fungus (freq bonus 16) The monster species that spawned more often: volt mold (freq bonus 14) The monster species that spawned more often: bright violet force fungus (freq bonus 7) The monster species that spawned more often: petty large snake (freq bonus 36) The monster species that spawned more often: Sabrina (freq bonus 44) The monster species that spawned more often: mirror golem (freq bonus 27) The monster species that spawned more often: special spore (freq bonus 28) The monster species that spawned more often: bad vortex (freq bonus 21) The monster species that spawned more often: snore warp patch (freq bonus 64) The monster species that spawned more often: creeping spore (freq bonus 8) The monster species that spawned more often: crackling blob (freq bonus 52) The monster species that spawned more often: spooky portrait (freq bonus 60) The monster species that spawned more often: grey orc (freq bonus 40) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: long sinuous tentacle The monster species that never randomly spawned: ghetto warp patch The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: Kosei The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 14) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 16) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 47) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 64) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 6) Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having stun resistance (0) You were prevented from having wonderlegs (0) You had infravision You had 1500 points of nutrition remaining You could jump You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (197) You are dead Spells known in the end Name Level Category Fail Memory a - make visible 5 body 95% 400% Techniques known in the end Name Level Status vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dwarvish spear (stout spear) droven crossbow (spider-legged crossbow) * aklys (thonged club) Armor cloak of protection (demonic cloak) cloak of displacement stone (tunnel cloak) jumping boots (wedge boots) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of enchant weapon (LOREM IPSUM SIT AMET) scroll of genocide (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (POWER PERFORATO AS BARET) Spellbooks spellbook of make visible (rank) Potions potion of see invisible (mint) potion of urine (purple) Rings ring of see invisible (mayan) ring of warning (transparent) Wands wand of sludge (pewter) wand of undead turning (fogwood) Tools leather saddle (saddle) magic whistle (whistle) Gems worthless piece of pink glass (pink) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent...