flumpraxxa, neutral female inka Bleeder --------- |.......| |....../| ..@.....| |W'.....| |.....:.| |........ --------- [Flumpraxx the Leg-scratched Girl] St14 Dx8 Co4 In9 Wi16 Ch16 BleInkFemNeu S0 Dlvl:1 $0 HP-15(23) Pw12(12) AC10 MC4 Xp1/0 Wt2484/1000 T3 Dim Strained Latest messages The barrow wight swings her long sword at Larissa. The barrow wight misses Larissa. The barrow wight points at Larissa, then curses. The barrow wight misses Larissa. (2x) The barrow wight swings her long sword. The barrow wight hits you! (2x) [-18 -> 5] The barrow wight claws you! [-2 -> 3] Warning: HP low! You don't have enough stamina to move. Larissa hits the barrow wight. The barrow wight swings her long sword at Larissa. The barrow wight hits Larissa. The barrow wight points at Larissa, then curses. The barrow wight misses Larissa. The barrow wight claws Larissa. The barrow wight swings her long sword. The barrow wight hits you! (2x) You die... Your inventory Amulets e - an uncursed amulet of data storage {1} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - an uncursed +0 lab coat (being worn) {4} Comestibles i - 2 uncursed food rations {2} Scrolls j - a blessed scroll of root password detection {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of protection (0:4) {1} l - a blessed spellbook of resist poison (0:4) {1} m - a blessed spellbook of botox resist (0:4) {1} o - an uncursed spellbook of nature beam (3:0) {1} Potions b - 2 uncursed potions of vampire blood {2} Rings d - a blessed +1 ring of timely backup {1} Tools f - an uncursed ice box {2450} g - an uncursed mirror {1} h - an uncursed can of grease (0:26) {1} Contents of the ice box: a blessed little pig corpse {200} an uncursed marine goblin corpse {400} an uncursed black rat corpse {20} an uncursed drains rat corpse {20} the blessed evasive sewer rat corpse named Cranebeak {20} an uncursed undefined creature corpse {20} an uncursed unalignment thing corpse {20} an uncursed thick jackal corpse {300} a blessed armed cockatrice corpse {30} an uncursed twen corpse {10} a blessed vulture corpse {80} an uncursed sewer rat corpse {20} 2 uncursed ant corpses {20} an uncursed lichen corpse {20} 2 uncursed kobold corpses {800} an uncursed pack rabbit corpse {20} an uncursed fire trove corpse {0} an uncursed brown snake corpse {50} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: acid resistance You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 94% Wand drop chance was reduced to 85% Potion drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 60135 Monster spawn increase reached its maximum at turn 88331 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1259406 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: forest orc (freq bonus 15) The monster species that spawned more often: furious warp fungus (freq bonus 10) The monster species that spawned more often: magic-colored colony (freq bonus 4) The monster species that spawned more often: glowing warp fungus (freq bonus 10) The monster species that spawned more often: team bullies (freq bonus 18) The monster species that spawned more often: kalmuth sephirah (freq bonus 12) The monster species that spawned more often: porter genetic engineer (freq bonus 16) The monster species that spawned more often: desert spore (freq bonus 24) The monster species that spawned more often: mystic racoon dog (freq bonus 12) The monster species that spawned more often: thieving girl (freq bonus 36) The monster species that spawned more often: Uniform Kop (freq bonus 18) The monster species that spawned more often: evil eye (freq bonus 24) The monster species that spawned more often: energy sphere (freq bonus 5) The monster species that spawned more often: actual monster generator (freq bonus 5) The monster species that spawned more often: gore mold (freq bonus 12) The monster species that spawned more often: mind mold (freq bonus 48) The monster species that spawned more often: fire lizard (freq bonus 10) The monster species that spawned more often: martian walker (freq bonus 54) The monster species that spawned more often: ancipital (freq bonus 10) The monster species that spawned more often: dwarven messenger (freq bonus 15) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: daughter of bedlam The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: disgusting mushroom The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: green devil The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 12) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 32) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 6) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were dimmed (0) You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You recognized peaceful creatures You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (269) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% d - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (bitumen) Armor lab coat (white coat) Scrolls scroll of root password detection (WHY IS THERE NO FUCKING PROMPT) scroll of healing (WAWAE EHA) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (KRRRRRRRRRRRZ) scroll of standard id (IGNORANT WEATHER) scroll of cure (1UP EXTRA LIFE GET) Spellbooks spellbook of protection (accusory) spellbook of resist poison (cyan) spellbook of botox resist (pink) spellbook of nature beam (multiple) Potions potion of vampire blood (blood-red) Rings ring of timely backup (beryl) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 multi-hued jellies (1 created) 0 pack kobolds (1 created) 0 hares (1 created) 0 sub-gnomes (1 created) 0 barrow wights (1 created) 0 kobold zombies (1 created) 0 animated wedge sandals (1 created) 0 twens (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Bleeder... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: a monster (barrow wight) You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 433 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 434 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 flumpraxxa-Ble-Ink-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (barrow wight). - [23]