flumpraxxa, lawful male inka Wild Talent ----- .^$.. |e--| |...| ^ |...| ^ |m..| ----- ^ ^ [Flumpraxx the Poschengband Noob] St9 Dx7 Co11 In7 Wi14 Ch10 WilInkMalLaw S288 Dlvl:1 $0 HP-2(17) Pw15(25) AC8 MC1 Xp2/39 Wt263/1150 T20 Dim Latest messages You feel entrapped. wand of entrapping - This is a wand. Color: white. Material: platinum. Appearance: flathead. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. A wand that allows you to detect traps. What do you want to zap? [xy or ?*] In what direction? [hykulnjb><] The magic missile bounces! The magic missile hits you! [-8 -> 3] You kill the poor freezing sphere! Welcome to experience level 2. You learn how to perform attire charm! You hear the rumble of distant thunder... The magic missile bounces! What do you want to zap? [xy or ?*] You feel entrapped. What do you want to zap? [xy or ?*] In what direction? [hykulnjb><] The magic missile bounces! The magic missile hits you! You die... Final attributes You have transgressed Your alignment was -47 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: glib combat You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 99% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 71) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27175 Monster spawn increase reached its maximum at turn 58812 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1753689 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: braaaaains (freq bonus 44) The monster species that spawned more often: cruel abuser (freq bonus 24) The monster species that spawned more often: giant vampire bat (freq bonus 24) The monster species that spawned more often: pestilent trove (freq bonus 42) The monster species that spawned more often: hidden patch (freq bonus 42) The monster species that spawned more often: intrusion preventative automaton (freq bonus 12) The monster species that spawned more often: grey mushroom patch (freq bonus 9) The monster species that spawned more often: ice devil (freq bonus 14) The monster species that spawned more often: Rodney's Sister (freq bonus 30) The monster species that spawned more often: chemical warp patch (freq bonus 12) The monster species that spawned more often: Vilea's sister (freq bonus 32) The monster species that spawned more often: lethe warp fungus (freq bonus 12) The monster species that spawned more often: goldfish (freq bonus 24) The monster species that spawned more often: Kop (freq bonus 5) The monster species that spawned more often: Anakaris (freq bonus 16) The monster species that spawned more often: poison slime (freq bonus 72) The monster species that spawned more often: sparkling patch (freq bonus 12) The monster species that spawned more often: litter bomb (freq bonus 6) The monster species that spawned more often: Leutkak (freq bonus 6) The monster species that spawned more often: undead priestess (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: demitwen The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: fat asshole The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: clicking mold The monster species that never randomly spawned: Radio Kommissioner The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: crunching kobold boss The monster species that never randomly spawned: magno flier The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 43) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 33) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 5) Next attribute increase check would have come at turn 647 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were dimmed (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You recognized peaceful creatures You had infravision You had 1563 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Terrans, Zerg and Protoss Your deity was Terrans The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (452) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 54% 110% b - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) attire charm 1 O LIMIT(0) Discoveries Weapons ranseur (hilted polearm) bardiche (long poleaxe) orcish arrow (crude arrow) Scrolls scroll of taming (YOU DO NOT GO PAST AT ME) scroll of magic mapping (CHRISTINE FEMININE) scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (SCHELLENOE KONTENOE) scroll of phase door (KIRJE) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (STRIPE SORROW) Spellbooks spellbook of freeze sphere (pristine) spellbook of nature beam (dripping) Potions potion of amnesia (sparkling) potion of clairvoyance (baloon flower) Rings ring of gain constitution (organic) mood ring (scarab) Wands wand of entrapping (flathead) wand of magic missile (wedged) Tools mirror (looking glass) tallow candle (candle) ice box (cooling box) Gems worthless piece of teal glass (teal) tourmaline (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Skilled) (8 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye flumpraxxa the Wild Talent...