flumpraxxa, lawful female inka Wild Talent ---------------------------------- |................................| ..{.......................@......| |..........................F.....| |................................| |................................| ----------- ------------.--------- [Flumpraxx the Poschengband Noob] St7 Dx13 Co8 In6 Wi6 Ch14 WilInkFemLaw S0 Dlvl:1 $0 HP11(11) Pw12(12) AC5 MC4 Xp1/0 Wt184/850 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a lawful female inka Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. The dunce cap glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to ready? [- bcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: flying You could not have this property intrinsically: flying Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 65% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14089 Monster spawn increase reached its maximum at turn 81769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 253512 The monster class that cannot be genocided was major demon The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: giant entity (freq bonus 8) The monster species that spawned more often: heaven smasher (freq bonus 36) The monster species that spawned more often: dream stalk (freq bonus 8) The monster species that spawned more often: vampiric mushroom (freq bonus 4) The monster species that spawned more often: volareon (freq bonus 12) The monster species that spawned more often: Jeanetta (freq bonus 48) The monster species that spawned more often: dark matter fly (freq bonus 84) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 8) The monster species that spawned more often: Social Justice Idiot (freq bonus 24) The monster species that spawned more often: giant green locust (freq bonus 10) The monster species that spawned more often: tattered lurker (freq bonus 14) The monster species that spawned more often: b-type (freq bonus 12) The monster species that spawned more often: guardian naga (freq bonus 54) The monster species that spawned more often: ebony fungus (freq bonus 8) The monster species that spawned more often: active eye (freq bonus 18) The monster species that spawned more often: spotted jelly (freq bonus 7) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 10) The monster species that spawned more often: rabid chicken (freq bonus 8) The monster species that spawned more often: large item trove (freq bonus 14) The monster species that spawned more often: drone patch (freq bonus 9) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster species that never randomly spawned: wind spore The monster species that never randomly spawned: sue fungus The monster species that never randomly spawned: Ý+Q¾H3å3 q?G§™A‰ýqþ*Í The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: ice elemental The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: wallaroo The monster species that never randomly spawned: bony lich The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 13) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 14) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 1) Next attribute increase check would have come at turn 76 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were shock resistant You were dimmed (0) You had the following problem: You lost spells. (0) You were prevented from having flying (0) You were prevented from having slow digestion (0) Your chance to block was 30% You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You could walk on water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zin, Yredelemnul and Xom Your deity was Zin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% b - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) elven spear (runed spear) Armor water walking boots (red sneakers) oilskin cloak (slippery cloak) lightning shield (dull yellow shield) dunce cap (conical hat) Scrolls scroll of identify (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (HACKEM MUCHE) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (SHELL PROTECT KEY) scroll of cure (VITERBI TRELLIS) Spellbooks spellbook of restore ability (appearing) spellbook of nature beam (leafy) Potions potion of full healing (cluster amaryllis) potion of see invisible (cooling) Rings ring of levitation (uranium) ring of adornment (fluorspar) Wands wand of healing (buzzing) wand of undead turning (shapeless) Tools wax candle (candle) grass whistle (whistle) tin whistle (whistle) Gems spell loss stone (gray) worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) dart [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye flumpraxxa the Wild Talent... Youescaped from the dungeon with 0 points,