flumpraxxa, neutral male loli Transvestite --------------- |.........@...| |.........@...| |.. .......| |.............| |.........<...| --|---------.-- #,# ### [Flumpraxx the Clacker] St16 Dx16 Co12 In11 Wi4 Ch13 TraLolMalNeu S0 Dlvl:1 $0 HP-2(16) Pw5(5) AC7 MC0 Xp1/0 Wt18/1500 T57 Latest messages In what direction? [hykulnjb><] I think Jonas would mind. What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-4 -> 7] What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-4 -> 3] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 2] Warning: HP low! What do you want to use or apply? [a or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 58 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 89% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: mace (turn 142) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18705 Monster spawn increase reached its maximum at turn 35306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 529794 The monster class that cannot be genocided was vampire The monster class that was spawned more often: worm (freq bonus 12) The monster species that spawned more often: loud spore (freq bonus 17) The monster species that spawned more often: Pale Night (freq bonus 42) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 13) The monster species that spawned more often: two of hearts (freq bonus 60) The monster species that spawned more often: sulfuric acid cloud (freq bonus 26) The monster species that spawned more often: servant of Glaaki (freq bonus 72) The monster species that spawned more often: mutated rothe (freq bonus 14) The monster species that spawned more often: disintegrator (freq bonus 60) The monster species that spawned more often: translucent force patch (freq bonus 14) The monster species that spawned more often: infrared monster (freq bonus 28) The monster species that spawned more often: megaspore (freq bonus 78) The monster species that spawned more often: annoying troll (freq bonus 30) The monster species that spawned more often: kerrisin (freq bonus 15) The monster species that spawned more often: old evil dragon (freq bonus 32) The monster species that spawned more often: serrated lance carrier (freq bonus 30) The monster species that spawned more often: snore colony (freq bonus 72) The monster species that spawned more often: blue snake (freq bonus 39) The monster species that spawned more often: petty shock ant (freq bonus 120) The monster species that spawned more often: carnivorous bag (freq bonus 30) The monster species that spawned more often: false error (freq bonus 64) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 11) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: great wyrm of perplexity The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 23) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 78) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 49) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Next attribute increase check would have come at turn 568 Strength training was -2 Dexterity training was -2 Wisdom training was 1 Constitution training was 1 You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1442 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (233) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of change (gravel) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (deformed helmet) * skullcap (rotating helmet) * flack helmet (crested helmet) * crystal helm (radiant helmet) * mining helm (crazy helmet) * field helm (narrow helmet) * helm of safeguard (knowledgeable helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (uncanny gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (ankle boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (STUPIDAMY) scroll of mana (VO AMMITAM SA) scroll of phase door (9H) scroll of standard id (BYE BITCH) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye flumpraxxa the Transvestite...