flumpraxxa, lawful female loli Doll Mistress -------------------- |..................| |..................+ |......r...........| |...@..............| |..@...............| |..................| ----------------+--- [Flumpraxx the Puppet Trainer] St4 Dx11 Co7 In8 Wi9 Ch12 DolLolFemLaw S0 Dlvl:1 $0 HP-11(16) Pw5(5) AC10 MC3 Xp1/0 Wt52/650 T1 Latest messages Use hybrid races? [yn] (n) Hello flumpraxxa, welcome to SlashEMExtended! You are a lawful female loli Doll Mistress. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! oranges - This is a comestible. Color: orange. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures freezing. Unknown command ' '. ugh memory to create inventory window - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. An edible item with an unknown effect. If you disabled the missing_safety option (it defaults to on), eating it might crash the game. What do you want to eat? [d-m or ?*] Did you read this item's description? Do you really want to eat it? [ynq] (n) This ugh memory to create inventory window is delicious! You shudder for a moment. You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 98% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32259 Monster spawn increase reached its maximum at turn 56171 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2630920 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: rodent (freq bonus 8) The monster species that spawned more often: petrolich (freq bonus 80) The monster species that spawned more often: scarlet warp fungus (freq bonus 132) The monster species that spawned more often: weretrapper (freq bonus 27) The monster species that spawned more often: strict old woman (freq bonus 12) The monster species that spawned more often: upgraded secret car (freq bonus 78) The monster species that spawned more often: black patch (freq bonus 27) The monster species that spawned more often: void fungus (freq bonus 54) The monster species that spawned more often: petty steam vortex (freq bonus 72) The monster species that spawned more often: gremgargoyle (freq bonus 44) The monster species that spawned more often: very old plain dragon (freq bonus 36) The monster species that spawned more often: gruesome naga (freq bonus 20) The monster species that spawned more often: nexus naga (freq bonus 40) The monster species that spawned more often: internet giant (freq bonus 18) The monster species that spawned more often: rhumbat (freq bonus 24) The monster species that spawned more often: wierdo terror (freq bonus 44) The monster species that spawned more often: water grue (freq bonus 22) The monster species that spawned more often: spore force fungus (freq bonus 108) The monster species that spawned more often: draugr deathlord (freq bonus 60) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 10) The monster species that spawned more often: special caster lich (freq bonus 40) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: locust The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: graviton sphere The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: red patch The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: thrusting turret The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 19) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 9) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 7) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 61) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 5) Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (504) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (LIFE RESTORATION) scroll of standard id (SUN FALL FROM SKY) scroll of cure (HUAKORE TE UNIANA PAKEHA KATOA) Spellbooks spellbook of knock (crumbling) spellbook of light (iranian) Potions potion of see invisible (brown) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye flumpraxxa the Doll Mistress...