flumpraxxa, neutral male loli Transvestite -------- +...@... |..@...| # |......| ....G..| .. |......- |......| |......| |......| -------- [Flumpraxx the Clacker] St9 Dx14 Co10 In8 Wi7 Ch9 TraLolMalNeu S9 Dlvl:1 $9 HP0(16) Pw5(5) AC9 MC0 Xp1/0 Wt19/1050 T11 Latest messages You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 5] What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 4] What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 3] Warning: HP low! What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... [-1 -> 2] Warning: HP low! What do you want to use or apply? [ac or ?*] In what direction do you want to lash out? [>] You hit yourself with a lovely wedge heel! Even though it looks very innocuous, you can definitely feel intense pain... You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: keen memory You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9192 Monster spawn increase reached its maximum at turn 92776 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 821118 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: werenymph (freq bonus 5) The monster species that spawned more often: scrawny cat (freq bonus 10) The monster species that spawned more often: green koopa (freq bonus 8) The monster species that spawned more often: novice rogue (freq bonus 4) The monster species that spawned more often: blank warp patch (freq bonus 4) The monster species that spawned more often: totally bad force patch (freq bonus 9) The monster species that spawned more often: flathead (freq bonus 5) The monster species that spawned more often: RNG Lieutenant (freq bonus 12) The monster species that spawned more often: three of hearts (freq bonus 8) The monster species that spawned more often: leprechaun fanatic (freq bonus 12) The monster species that spawned more often: drunken master (freq bonus 8) The monster species that spawned more often: vapogre (freq bonus 8) The monster species that spawned more often: nightingale (freq bonus 24) The monster species that spawned more often: duergar warrior (freq bonus 16) The monster species that spawned more often: Lucy Westenra (freq bonus 6) The monster species that spawned more often: giant flea (freq bonus 9) The monster species that spawned more often: Freddie (freq bonus 6) The monster species that spawned more often: sloppy stalk (freq bonus 12) The monster species that spawned more often: eraser swarmer (freq bonus 4) The monster species that spawned more often: mad rage wolf (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: blue-red spore The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: randomizer The monster species that never randomly spawned: void spore The monster species that never randomly spawned: hunting gremlin The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: Rebecca's hugging boot The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 369) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 14) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 31) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 10) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 94) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 3) Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having keen memory (0) You had infravision You had 1489 points of nutrition remaining You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (250) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (spindly) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (resounding helmet) * skullcap (organic helmet) * flack helmet (strip bandana) * crystal helm stone (gemmed helmet) * mining helm (horned helmet) * field helm (winged helmet) * helm of safeguard (narrow helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (shitty gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (roller boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (HIWEDALE OOO) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye flumpraxxa the Transvestite...