flumpraxxa, lawful female scurrier Druid # ##}# ... ## #######..} ..<. .#####.B.=#..# #... ###.)..@#...... # #,# ##.###n...# ..}# #,,# ##.#....#.....# ##,###..%.#.....# (.}} ...,,.##%...#.....}# ...##..##..###...}}}}} #####.#^..### }}}}}}}}}}}}} }}}}}I}}}}} }}}}}}}}}}}}}}}}}} |}}}}}}}}}}}}}}}}}}..........}}}}}}}}}}} ^ |................}..............}}}}}}}}}}.}.} ----------------- ..!...........# ...}}}}.}.}.}}}}. ................ .(..}.}}}}}}.}.}.}. .......----......## ..# }}.}.}.}.}}....... -------- ####### ### }.}.}..# ....# }}## ... ## [Flumpraxx the Rock Melter] St14 Dx15 Co8 In10 Wi7 Ch9 DrdScuFemLaw S12578 Dlvl:40 $26 HP-2(20) Pw31(31) AC9 MC0 Xp4/140 Wt75/1350 T262 Numb Latest messages The giant bat bites you! [-5 -> 15] The giant bat bites you! [-5 -> 10] You bite the giant bat. You hit the giant bat. The giant bat bites you! [-3 -> 7] The giant bat bites you! [-5 -> 2] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Tal Rascha. The giant bat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The giant bat bites you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 73% chance Ring drop chance was reduced to 55% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: body spells (turn 96) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24316 Monster spawn increase reached its maximum at turn 85496 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 823007 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 36) The monster species that spawned more often: wisp (freq bonus 126) The monster species that spawned more often: dark shape (freq bonus 74) The monster species that spawned more often: mosquito defensor (freq bonus 84) The monster species that spawned more often: leader xorn (freq bonus 246) The monster species that spawned more often: Banpei-kun (freq bonus 114) The monster species that spawned more often: warbat (freq bonus 76) The monster species that spawned more often: animated hourglass (freq bonus 468) The monster species that spawned more often: hairy mushroom (freq bonus 74) The monster species that spawned more often: Samuelle (freq bonus 74) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 312) The monster species that spawned more often: iced mammoth (freq bonus 39) The monster species that spawned more often: petty rabid rabbit (freq bonus 148) The monster species that spawned more often: Greta's lady pump (freq bonus 38) The monster species that spawned more often: nether spore (freq bonus 152) The monster species that spawned more often: deinonychus (freq bonus 76) The monster species that spawned more often: covetous orc-captain (freq bonus 114) The monster species that spawned more often: trap troll (freq bonus 240) The monster species that spawned more often: depression mimic (freq bonus 152) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 78) The monster species that spawned more often: chimera lizard (freq bonus 38) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: big ring trove The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: sewer slime The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: stone spore The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: venom sphere The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: alarm (freq bonus 14) Next attribute increase check would have come at turn 462 Strength training was 6 Dexterity training was 5 Wisdom training was 6 Constitution training was 8 You were paralyzed (-3) You were numbed (39) You were randomly revealing traps You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You had infravision You had 1270 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (210) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 598% b - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (SLASH UPOROTYH TO FUCK) scroll of standard id (VUS AS CORIUMA) scroll of cure (POKEDEX REGISTRATION COMPLETE) scroll of warping (LOREM IPSUM) Spellbooks spellbook of create familiar (mistranslated) spellbook of charm monster (spiral-bound) Potions potion of numbness (marigold) Wands wand of fire (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 9 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 8 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye flumpraxxa the Druid...